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How to add revolves into an extruded cylinder
henry_feldman
Member Posts: 126 EDU
So I have this cylinder (just a simple extrude with a chamfer on each end. This is a pin going onto a handle, and I want small bulges to keep the pin from falling out of the handle. I cannot figure out how to add a revolved shape (yes I realize I could recreate the entire shape as a revolve, and if that's the only way, then fine) of the little bumps (i.e. a toroid) to each end (essentially where the boxes/arrows are)?
0
Best Answer
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jakeramsley Member, Moderator, Onshape Employees, Developers, csevp Posts: 661Since you already have your part and want to do some modifcations, I would suggest splitting the face and using the direct edit command Move Face with an offset to create it.
1. Start a sketch that is orthogonal to your revolved part.
2. Sketch some lines that you want to split the face. Create the start and end side profile of the rings. I dimensioned them to my part so that it will all updated parametrically.
3. Save your sketch and start a split command. Change the options to split face and select the face to split (I was lazy and box selected every face). Add the sketch in for the split entities. This will create two faces that correspond to what you want to raise.
4. Select the faces and then start a move face. Make the type offset and pick the distance you want them to be offset.
Jake RamsleyDirector of Quality Engineering & Release Manager onshape.com5
Answers
https://cad.onshape.com/documents/4d3a3befc86f475c86e135ad/w/ea2bd8a23ebc4bdcbf2079cf/e/e6db51c1526b49d3948583c7
1. Start a sketch that is orthogonal to your revolved part.
2. Sketch some lines that you want to split the face. Create the start and end side profile of the rings. I dimensioned them to my part so that it will all updated parametrically.
3. Save your sketch and start a split command. Change the options to split face and select the face to split (I was lazy and box selected every face). Add the sketch in for the split entities. This will create two faces that correspond to what you want to raise.
4. Select the faces and then start a move face. Make the type offset and pick the distance you want them to be offset.