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Can I copy features? Derived sketch?
charley
OS Professional Posts: 20 ✭✭
In the attached block, there are identical perpendicular grooves. I made the second one manually. What's a better method? In SolidWorks, i would have copied the feature, or even used a derived sketch.
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Best Answer
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lougallo Member, Moderator, Onshape Employees, Developers, csevp Posts: 2,005@Charley Currently no we do not copy sketches or features directly. You can instead of remove, use New to create a body in one direction, then use circular pattern or transform/copy to make a copy at 90 degrees then boolean subtract.
Lou Gallo / PD/UX - Support - Community / Onshape, Inc.5
Answers
because it suggests to me that entities can be derived and used within the same part studio.
My attempts to understand and apply the capability had suggested to me they only worked in another studio, and that seemed like a regrettable limitation.
Yesterday I did a series of laser cut spanners, did the first one got all the constraints and dims right. I then copied the sketch and pasted numerous time to front plane, then just edited each sketch to constrain to origin and adjusted dims as required. I found it an absolute joy to do and all in the one part studio.
Twitter: @onshapetricks & @babart1977
Twitter: @onshapetricks & @babart1977
@philip_thomas is right about what I seek, but there's an extra consideration:
If I wanted another sketch IN THE SAME LOCATION (even on a parallel plane) I can simply "Use/Project"
The places I used "Derived Sketch" in Solidworks are places where the required feature requires an identical sketch, and is (if on a parallel plane) offset, OR it's on a different face, possibly not even orthogonal to the source sketch, and/or at a different rotation. And (as PT says) I need a live link.
One example which springs to mind is a family of cast worm reduction boxes. There are cooling fins on most of the faces, whose sectional profiles are quite intricate, but are common to all locations in a given size of gearbox.
For an affordable and and manageable model, the local profiles need to be driven from a master sketch (which updates parametrically for each different size of gearbox).
I'll file that one away, and it does sound a very workable flow #
(pending future nirvana! There's something to be said for living in the present, too ... )
# Now that we can also copy sketches (and constraints) between part studios, it is not even a problem if we don't realise before creating the sketch that we will want to derive it; it seems to me we can subsequently shift it to a dedicated "Master sketch(es) studio, with minimal rework.