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moving the origin?
paul_1
Member Posts: 33 ✭✭
i'm currently using onshape as a (very nice) 2D drawing tool. i'm then hand-translating the 2D drawing coordinates to g-code. since i'm going directly to "machine coordinates", it's important that i be able to establish the 0,0 origin somewhere convenient on my part. i realize that if i were to think ahead all the time, i could always start my drawing with 0,0 at the right place. but sometimes i forget, or parts grow in unexpected directions, and moving the origin becomes desireable. is there a way to do that? moving the entire drawing would accomplish that, but doesn't work if it's not completely "locked down", e.g., if some sketch entities don't have enough constraints.
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Best Answer
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jakeramsley Member, Moderator, Onshape Employees, Developers, csevp Posts: 661BruceBartlett said:In future I love to see Onshape add a point to point Transform option. No retyping/ or in accuracy in the rounding.
edit: see https://forum.onshape.com/discussion/comment/3639/#Comment_3639Jake RamsleyDirector of Quality Engineering & Release Manager onshape.com5
Answers
What if you create coincident constraint between origin and desired zero point? Works at least for simple geometry.
Alternatively there is a transform which can move your part after it's a solid. You will have to show your sketch, do a measure then transform with the X,Y,Z.
In future I love to see Onshape add a point to point Transform option. No retyping/ or in accuracy in the rounding.
Twitter: @onshapetricks & @babart1977
edit: see https://forum.onshape.com/discussion/comment/3639/#Comment_3639
Twitter: @onshapetricks & @babart1977
What you are trying to use sketching for sounds very different from what it's designed to facilitate, but humans are ingenious adapters!
Perhaps you could start your sketch by adding a point in an arbitrary location, dimensioning it relative to the origin (say 10 up, 10 across), then use THAT point instead of the origin for any absolute dimensioning (as opposed to relative dimensions between sketch elements).
Then, when you've created all your geometry, you can decide where you want the origin in relation to your profile, and simply edit the (10,10) coordinates to achieve the necessary relocation