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I need the modeling about threaded hole
Junny_Namu
Member Posts: 2 EDU
Please. Let know about how to make threaded hole
Thank you
Thank you
0
Answers
https://www.youtube.com/WATCH?V=HUMHT9LGQ7U
Now the easy way:
Thread creator is a nice Feature script for this:
https://cad.onshape.com/DOCUMENTS/6B640A407D78066BD5E41C7A/V/845D049782179B9FAEE8B6E6/E/F8AEA9E5C33E02EAB0854A4F
I have other question about The command 'hole'..
1. Is it can not thread modeling?
2. How can i use it? I don't know why not apply.
It is common to not cut threads into a part unless you need to machine them or 3D print them directly off the model.
If you need threads try using thread creator instead:
https://cad.onshape.com/documents/6b640a407d78066bd5e41c7a/v/845d049782179b9faee8b6e6/e/f8aea9e5c33e02eab0854a4f
Also in your example you've selected "Clearance and Tapped" so it's expecting 2 parts in the merge scope, the first for the clearance, the 2nd for the tapped.
Owen S.
HWM-Water Ltd
Owen S.
HWM-Water Ltd
There is a bit of a discussion here https://forum.onshape.com/discussion/comment/33855#Comment_33855 on the merits or otherwise of modelling holes.
For injection mould you'd probably either use a threaded brass insert (so you'd model the hole for it) or self tapping screws so again you'd just model a hole.
The hole tool can take threading info, so it'll show up on your drawings just fine, but no need to model the actual threads.
3D printing may be the exception, you can model genuine course threads and print then, but for smaller stuff we're back to metal inserts or self-tapping.
Any question please shout
Owen S.
HWM-Water Ltd
Most manufactures will look at the thread callout on a drawing rather than pulling out a pair of calipers to the piece of paper. Then they will open their toolbox and grab the tap or die for that thread. So just round holes are more than plenty.
There are many that will need to model threads and that's why I linked the thread creator FS above.
Too much detail in a model is never a good idea, so unless you really really need to show fine detail. You should just stick to simple representations of it instead.