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Move face

joepjoep Member, csevp Posts: 25 PRO
Hi,
The bowl in the image is the "net size". To manufacture the bowl I want to add 20 mm to the top.
I have used the move face command in the past and it works very well. On the bowl shape I am not having much success moving the face past 3 mm. I looked for additional options in the "create selection" box. Am I better of using another method like a sweep? Any advise would be appreciated.
Here is a link to the model: https://cad.onshape.com/documents/4a5ef8feb955c98c3389ac76/w/dbf28cbb1558296eaf92f3e8/e/a403f0485d0e93d549be451e




Thanks    
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Comments

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    mahirmahir Member, Developers Posts: 1,291 ✭✭✭✭✭
    Move face will just extend/untrim the existing inner/outer surfaces. It doesn't allow any control over how those surfaces are extended, which can lead to potentially ugly surfaces. Looking at the document, it looks like this shape is based on a thickened loft surface. Why don't you try extending that surface? That way the thickened solid has the extra material built in.
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    MBartlett21MBartlett21 Member, OS Professional, Developers Posts: 2,034 EDU
    Try Extrude 
    mb - draftsman - also FS author: View FeatureScripts
    IR for AS/NZS 1100
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    mahirmahir Member, Developers Posts: 1,291 ✭✭✭✭✭
    @mbartlett21, I could be wrong, but I think he's looking for a smoother transition than just a linear extrude.
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    billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,014 PRO
    Ok, don't shoot me.

    Your loft is a 2 sided surface with 2 poles (0 length edges):


    These don't play nicely in subsequent operations.

    Your original part used a lot of patches and 4 sided surfaces-groovy & ugly:


    Many patches is actually better. These surface patches behave nicely although they might not look that good.

    Notice that your concatenated edges are carrying through to the surface definition and the reason I wrote the fit spline, I'd clean'm up:


    I suspect this is your error, these edges are connected with a zero length edge:


    So what to do?


    There's a reason shapes are made from many patches. Add a few more patches. Above, I divided your surface in half and paid attention to where the pole will be. It's at the bottom. You can see the flow lines rotating about the bottom vertex. This leaves the top edge you want to extend clean. This surface is 3 sided with one pole at the bottom.

    Me, I'd still clean this up and get your lofts defined as 4 sided surface patches. To cap your sink off, I'd use a fill which can handle non-poled surfaces best. I could build a parametric model of a sink that would behave, look great, be robust and take over the world. 

    Don't get me wrong, you're doing great and I like your definitions. You're not that far off from having a robust model. As always, build the inside or outside first, then thicken to make a solid. This is already your basic construct and you're on the right track. Just keep going.

    It's not even 7am and I feel like I'm making an enemy. Try the 3 sided approach, I think you'll succeed.









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    larry_haweslarry_hawes Member Posts: 478 PRO
    edited May 2018
    That seems downright buggy to me. The face can be moved down without limitation but moving up stops at 3 mm? Somethin' just ain't right...

    Maybe there's an issue when moving the face up and needing to create entirely new geometry whereas moving the face down is eliminating geometry that's already been created? A bit above my pay grade me thinks....
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    mahirmahir Member, Developers Posts: 1,291 ✭✭✭✭✭
    edited May 2018
    As @billy2 mentioned, your loft surface is pretty junky, but I managed to extend it with another loft. It's not perfect, but it may serve your purpose. And instead of using a Move Face, I just adjusted the Extrude used to trim the rim.

    https://cad.onshape.com/documents/eacfb994138219d594ecc367/w/5307423e6fdeec73a5cbdebc/e/8d33f91de6ada4e513e4d7cf

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    joepjoep Member, csevp Posts: 25 PRO
    @billy2, Thanks for answering my post. I will try your suggestions.
     
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    joepjoep Member, csevp Posts: 25 PRO
    @billy2, Thanks for the dissertation :) and sharing your experience.  
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    romeograhamromeograham Member, csevp Posts: 657 PRO
    Another general principle for working with robust surface models is (generally) to have your working surfaces extend past your final net part shape.

    Then, once you have a solid (either by thickening or enclosing the surface) you can use more surfaces or other operations to create the final shape you're after. This is because, in my experience, the "edges" of thickened features often behave in ways you don't expect (because the tangency and/or curvature of your surface is tough to control near the edges sometimes).

    The next issue I see in the model is selection of edges for the loft. To create a continuous surface across your "right" plane, you need the surface to be normal to that plane. See the selections and boundary conditions below:

    There are 3 Profiles (1, 2, 3), and the Start Profile condition (at 1) and End Profile condition (at 3) are set to "Normal to Profile". This means that when the surface is mirrored across the Right plane, you will have continuity across that boundary. For any symmetrical model, this type of continuity consideration at the plane of symmetry is important to consider.

    You can see that the mirrored surface is nice and smooth across the mirror plane:



    You can also see that with this method of Loft profile & guide selection (with the curvature and edge conditions in good shape) that your original Move Face command works just fine:


    Another way to approach this type of part, using a Shell feature instead of Thicken (I've found that Shell features are often more robust for many models where a constant wall thickness is desired) is to enclose the Surfaces to create a solid, then use a Shell to create your 12mm thickness:

    Here, the lofted surface and two planes are used to create a solid with clean boundary conditions. Then you can use a shell feature to create your wall. Once you have a solid like this, it's easy to add rims and flanges...and the shell does a nice job of creating the thickness across the rim and fillets:


    There are many ways to approach these types of models, but my main workflow considerations are:
    1. Extend surfaces etc with challenging boundary conditions PAST your final model shape, and use secondary trimming / boolean operations to create your final shape
    2. Consider surface continuity at boundaries (like planes of symmetry)
    3. Make sure your constraints are set up to give you the most flexibility for changing dimensions etc, and use basic references whereever possible (planes & sketches rather than model faces, edges & vertices).
    You can make a copy of my version of the model here: https://cad.onshape.com/documents/966509c2dd3a9487391a9f0c/w/9f635046929ae2d676bb99ef/e/a0603d6aa844b05951c0549a

    Good luck!
    Romeo
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    billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,014 PRO
    @romeo_graham392 looks great!
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    joepjoep Member, csevp Posts: 25 PRO
    @romeo_graham392 Thank you!
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    romeograhamromeograham Member, csevp Posts: 657 PRO
    @billy2 @joep
    No problem!
    Romeo
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    billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,014 PRO
    So I saw opextendsheet in the feature script library, then hunted down the feature script "extend surface" and decided to play around with extend & radiate surface feature scripts.

    Here's an extended surface:


    Here's a radiated surface:


    What's important to remember is that radiated, loft, ruled and sweep as well as many other named surfaces are only referring to the method used to create these surfaces. Once generated, it is a surface. There's only one surface definition. All these names are referring to how the surface was created.

    It's the same with a 3 point arc, tangent arc and centered arc, these all produce arcs. They are all arcs even though they have many ways to create them.

    Surfaces are no different. There are many ways to create a surface, but what you always end up with is a surface.



    https://www.youtube.com/watch?v=rayR6Z8ekNM



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    billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,014 PRO
    edited May 2018
    I did it.

    Here's a robust surface for Joe's sink which will behave if driven from a configuration. I want this so I can drive the design from my/anyone's website allowing people the ability to order special configurations for a product. Onshape is ushering in a new way to buy stuff off the web, it's what I'm finding exciting and one of the main reason's I find Joe's sink problem interesting.

    Creating a Robust Surface

    Here's my sink:



    The sound in my previous video (above) was set too low, here's a recompiled version that you can hear: last video with better sound


    After trying many different surface techniques, I picked the fill surface to generate the prime surface, I picked this surface method because it produced the most robust surface allowing change.

    Fill surface definition:

    • It's a clean surface, notice the iso grids flow nicely.
    • I used @romeo_graham392 tangencial technique for matching the mirrored edge.
    • I added extra surfaces in order to work with the fill surface conditions since it doesn't work with sketch conditions. These extra surface definitions allowed me the controls to use the surface fill command.
    • I cleaned up all the edge definitions and should probably write up curve definitions for robust surface modeling.
    One thing that's different when working with surfaces, it's different from solid modeling, is that you'll build surfaces to define other surfaces. I'm controlling not only the location of the edge, but also the direction leaving the edge defining a better surface. This is a point vector method that runs continuously along my positional edge giving me more control when creating a surface.

    Robustness Check
    If surface extensions is a measure of robustness, then this surface is good.

    Surface being extended:


    My new curve definitions based on Joe's original curves, they're close, but I made some minor tweaks. Keep in mind that I modeled the inside of the sink and my curves are defining the sink's inside. The shown sketches below are Joe's sketches imposed on my geometry.

    Top view of old/new curves:


    Front view of old/new curves:


    Side view of old/new curves:


    Ok, so now that it's built, let's have some fun.

    Configurations

    Make a deeper sink:


    Make a smaller & taller sink:


    Change the location of the drain:



    So the ultimate situation is to expose your designs to your customers via your website. My ultimate goal is to drive orders from a website and offer custom products to my customers. 

    Configurations available from any website:


    If you have a product and this capability interests you, drop my a line and let's talk. I'm currently building up a server to handle configurations and I want to make it work with any website.



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    billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,014 PRO
    edited May 2018
    Surface Modeling vs. Solid Modeling

    There's a good example of these 2 styles and I want to illustrate the 2 methods highlighting the simplicity of surface modeling to create bitch'n geometry. Let's depart from the world of solid modeling for only a second and let me expose you to something new.

    The Inner Sink Surface

     The sink was created from the inside perspective with my last defining transition surface highlighted:

    Solid Modeling

    Now most people at this point would thicken the surface to form a solid:


    You'll notice that the cross section thickness is constant, boring, possibly not correct, weak and totally not necessary.

    Cross section of surface thicken with constant thickness:


    Surface Modeling

    If I can model the inside, then I should be able to model the outside. Let's change it up.

    Offset surface 2 is 2mm (yellow) & Offset surface 3 (cyan) is 4mm allowing more material at the drain:


    I create the outer drain transition & cap off top/bottom gaps:


    But os still thinks it's a surface. So I enclose the water tight B-rep:


    Geometrically, there's not much difference between the surface manifold/solid manifold and it's just a state of being. Going solids allows you to now use solid modeling commands on your manifold.

    Cross section of surfaces solidified with enclose:


    I can control varying wall thicknesses very easily staying in a surface model vs. switching to a solid model at the 1st cross roads. Most my designs will eventually end up as solids. It's just that, for me, I ride the surfacing wave a little longer than most.

    At this point I'd run an analysis using SimSolid and optimize the design in making it the lightest, strongest and the best part possible.




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    romeograhamromeograham Member, csevp Posts: 657 PRO
    @billy2
    Nicely done. Surfacing gives so many control options, and is generally very robust. 
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    billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,014 PRO
    Thanks romeo, it's nice to have another surfacing guy onboard with os.

    I agree totally with your surfacing assessment. 

     



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