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Tapered Recess Creation?

S1monS1mon Member Posts: 3,961 PRO

I've been struggling with one aspect of a molded boss feature I'm developing. I've tried a lot of different ways to solve this but getting a general case method that is robust is surprisingly challenging.

I'm working on a molded boss feature to rival hole.fs in complexity which takes basic choices for screw type/size and material, some locations, and then automatically targets the parts to add screw bosses, clearance holes, and clearance bosses. There have been some decent custom features which do some basic versions of these, but none to my knowledge that are as automatic as the hole feature, and include all the real world DFM details.

One of my biggest challenges is getting a robust way to add a transition in any arbitrary plastic part wall from the nominal to a local thinning - often called a "moat". It's easy for many cases, but if you try to make it very robust, it gets very painful. 

I'm essentially trying to do a chamfer which wraps around a drafted cylinder where the end of the cylinder is based on whatever random shape it runs into and some offsets. Here's a manual version that's almost working using a Face blend. (Fillets, loft and chamfer all fail miserably for these sorts of really steep angles)

I have something that works remarkably well when the walls are fairly normal to the line of draw for molding and the surfaces aren't too crazy.

Here's a preview:

image.png

When the wall is really inclined, a boss is close, it's even more important to have a moat to reduce sink on the outside. Here's an example:

Here's a little playground where I've tried various ways to hand build this:

image.png

The only way I got something that didn't completely suck or fail, was to split the inputs in half, and use a boundary surface (which won't work with closed profiles). Getting clean edges which can then have fillets added is its own challenge.

image.png



Just curving the side wall a bit more makes the intersections a bit more complex. This example was easy to split in half since the boss axis is normal to the extrusion direction of the wall, but a more complex 3D shape will make it harder to generalize the boundaries. I have some ideas, but I'm wondering if I'm missing any. I've also tried using offset curve to see if it created anything that was cleaner, but it's easy to make a mess with really oblique angles like this. I tried using approximation with deg-3 and deg-5, but at least with loft that didn't help.

In another thread @Konst_Sh mentioned using opSplitBySelfShadow as a way to get the core/cavity surfaces as separate pieces. This could be helpful, but I would still need to locally do the offset to get the wall thinning, as a general offset of the internal surfaces is going to fail after other ribs and bosses are added.

Simon Gatrall | Product Development, Engineering, Design, Onshape | Ex- IDEO, PCH, Unagi, Carbon | LinkedIn

Comments

  • Derek_Van_Allen_BDDerek_Van_Allen_BD Member Posts: 709 PRO

    No idea if this will work for all of your demo cases necessarily but in developing my Chamlet feature I had to look at the fillet feature from a kind of inside out perspective. Chamfer might be able to be twisted to suit your needs with liberal application of move face and boolean prep to get the geometry flipped inside out to build a moat instead of a mound.

    image.png
  • jelte_steur_infojelte_steur_info Member Posts: 644 PRO
    edited 10:29AM

    @Derek_Van_Allen_BD : i was going to check your example but got an:

    "Document failed to load for workspace. Resource does not exist, or you do not have permission to access it." did you make it public?

    @S1mon: Can you share your manual attempts?

  • jelte_steur_infojelte_steur_info Member Posts: 644 PRO
    edited 11:05AM

    Awesome feature you're working on!

    I guess your regular offset distance in an extrude won't work either since the offset is measured in the extrude direction, rather than the offset direction normal to the wall, which is what you'd want.

    image.png


    so creating an offset surface first and extruding up to that surface may be more suitable (and efficient). (also means the offset doesn't have to be calculated each and every time).

    On these steep walls, I would argue whether the chamfered approach is the best in terms of DfM in the first place. I think letting the offset face 'bottom of the moat' intact for a certain width is a better approach. It will reduce the sharpness of the mold steel the most, even though it's still sharp. in your playground example, it's even more of a knife.

    Most screwboss-moat info online will also not show a chamfered one like your example although I do acknowledge that a shallow transfer from the wall thickness around towards the moat will be better than the 'sharp moats' generally depicted. In this case I achieved that with a fillet with r=wall_thickness. Benefit being that it is significant on the sharp perpendicular wall on the right, but not required and much smaller on the steep wall to the left.

    kinda like this:

    image.png
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