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3D Mouse Center of Rotation
It seems like the default center of rotation for a 3D Connexion Space Mouse is the origin. This works well if your part is pretty centered and you're zoomed out to see most of it. If I try to zoom in and edit a little detail it becomes unusable. Any suggestions? btw, I'm not a big Fusion user, but I did try this and noticed it works much better because it dynamically updates the center of rotation as you move around the part. I can't think of a scenario where I'd want the center of rotation to be off the screen.
Evan Reese / Agency Owner and Industrial Designer