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Workspace background is black?
The workspace background is black.
I can't see any measurements, as they are Also black.
I've tried everything I can think--I've made sure Chrome uses the higher performance graphics processor, I've reinstalled the drivers for it, I've made my Chrome theme the default, I've put Windows 10 into light mode, I've disabled all my extensions, I've gone into Incognito, I've updated my computer, I've restarted, I've updated Java. Nothing. I'm panicking a bit here, as I'm using this site for a high school class, and remote learning means I'm pretty much screwed if I can't figure this out. Is there any known way to fix this?
I'm using a Surface Book (the first one), Windows 10 2004 version, and version 85.0.4183.102 of Chrome, if it helps. Here's a screenshot, as well:

Thank you for your time!
Answers
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Is Chrome up to date? If it is urgent, try another browser. The last thread said to update Java but I've no idea why that would have any effect.Senior Director, Technical Services, EMEA0
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@sam_cole321
Can you post a screenshot of the check page?1 -
MBartlett21 said:@sam_cole321
Can you post a screenshot of the check page?
Gotcha! Apparently Edge does the job, so I'm alright now (although I still am curious why this is happening. Still leaving the check in the off chance it somehow pinpoints the issue). Thank you both for the help though!0 -
Hi @sam_cole321,
Thank you for posting the results of the check page. From what I can see it does not look like Chrome is using your graphics processor. The GL renderer says "Google SwiftShader", this is a software renderer. If you have a graphics card I would expect to see it's name. For example something like AMD / NVidia or Intel. The issue you are seeing could be a bug with Google SwiftShader. Furthermore the rendering performance is low as well.
You may want to ensure Chrome is able to correctly use your graphics card.
Paul
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For posterity: I didn't have hardware acceleration enabled. If you're also having the issue, make sure it's turned on ^^4
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Just for the record, pitchin' in with what solved it for me. Had the same problem as OP. Black and slow.
Went to
chrome://flags/
and enabled "Override software rendering list".
Restart and all worked like a charm, test shows graphic card and not Swiftshader.
:)
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Thanks - I had the same issue with a black background today. Previously no problems on the same browser but today ... black and slow.
I tried brynjar's suggestion and it worked perfectly! T
Thanks for posting!!!!
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For those that have had this issue, can you type this in Chrome and then past the results back here in this thread: chrome://gpu
I'm looking to see if there are trends with the graphics cards involved. Ideally we don't want users to have to enable the override software rendering list if possible.
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Graphics Feature Status
- Canvas: Software only, hardware acceleration unavailable
- Compositing: Software only. Hardware acceleration disabled
- Multiple Raster Threads: Enabled
- Out-of-process Rasterization: Disabled
- OpenGL: Disabled
- Hardware Protected Video Decode: Disabled
- Rasterization: Software only. Hardware acceleration disabled
- Skia Renderer: Enabled
- Video Decode: Software only. Hardware acceleration disabled
- Vulkan: Disabled
- WebGL: Software only, hardware acceleration unavailable
- WebGL2: Software only, hardware acceleration unavailable
Problems Detected
- Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
- Disabled Features: gpu_compositing
Version Information
Data exported2020-10-18T09:02:53.561ZChrome versionChrome/86.0.4240.75Operating systemWindows NT 10.0.18363Software rendering list URLhttps://chromium.googlesource.com/chromium/src/+/c69c33933bfc72a159aceb4aeca939eb0087416c/gpu/config/software_rendering_list.jsonDriver bug list URLhttps://chromium.googlesource.com/chromium/src/+/c69c33933bfc72a159aceb4aeca939eb0087416c/gpu/config/gpu_driver_bug_list.jsonANGLE commit id8fe0309421692D graphics backendSkia/86 fe61f1806d406858a2ed399b6dfeef1c40d06284Command Line"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --disable-gpu --flag-switches-begin --enable-webgl-draft-extensions --ignore-gpu-blocklist --flag-switches-end
Driver Information
Initialization time218In-process GPUfalsePassthrough Command DecoderfalseSandboxedtrueGPU0VENDOR= 0x8086, DEVICE=0x3ea0, SUBSYS=0x089c1028, REV=2, LUID={0,84787}GPU1VENDOR= 0x10de, DEVICE=0x1d13, SUBSYS=0x089c1028, REV=161, LUID={0,87572}GPU2VENDOR= 0x1414, DEVICE=0x008c, LUID={0,87534}OptimusfalseAMD switchablefalseDesktop compositingAero GlassDirect compositionfalseSupports overlaysfalseYUY2 overlay supportNONENV12 overlay supportNONEBGRA8 overlay supportNONERGB10A2 overlay supportNONEDiagonal Monitor Size of \\.\DISPLAY113.9"Diagonal Monitor Size of \\.\DISPLAY221.5"Driver D3D12 feature levelNot supportedDriver Vulkan API versionNot supportedDriver vendorDriver version26.20.100.8141GPU CUDA compute capability major version0Pixel shader version3.00Vertex shader version3.00Max. MSAA samples4Machine model nameMachine model versionGL_VENDORGoogle Inc.GL_RENDERERGoogle SwiftShaderGL_VERSIONOpenGL ES 3.0 SwiftShader 4.1.0.7GL_EXTENSIONSGL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_framebuffer_object GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_3D GL_OES_vertex_array_object GL_OES_vertex_half_float GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_instanced_arrays GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_ARB_texture_rectangle GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_texture_filtering_hint GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_read_depth GL_NV_read_stencilDisabled ExtensionsDisabled WebGL ExtensionsWindow system binding vendorWindow system binding versionWindow system binding extensionsDirect rendering versionunknownReset notification strategy0x0000GPU process crash count0gfx::BufferFormats supported for allocation and texturingR_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update ModeOne-copyPartial RasterEnabled
GpuMemoryBuffers Status
R_8Software onlyR_16Software onlyRG_88Software onlyBGR_565Software onlyRGBA_4444Software onlyRGBX_8888GPU_READ, SCANOUTRGBA_8888GPU_READ, SCANOUTBGRX_8888Software onlyBGRA_1010102Software onlyRGBA_1010102Software onlyBGRA_8888Software onlyRGBA_F16Software onlyYVU_420Software onlyYUV_420_BIPLANARSoftware onlyP010Software only
Display(s) Information
InfoDisplay[2528732444] bounds=[1920,360 1280x720], workarea=[1920,360 1280x680], scale=1.5, rotation=0, panel_rotation=0 internal.Color space (sRGB/no-alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}Buffer format (sRGB/no-alpha)BGRX_8888Color space (sRGB/alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}Buffer format (sRGB/alpha)BGRA_8888Color space (WCG/no-alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}Buffer format (WCG/no-alpha)BGRX_8888Color space (WCG/alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}Buffer format (WCG/alpha)BGRA_8888Color space (HDR/no-alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}Buffer format (HDR/no-alpha)BGRX_8888Color space (HDR/alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}Buffer format (HDR/alpha)BGRA_8888SDR white level in nits80Bits per color component8Bits per pixel24Refresh Rate in Hz60InfoDisplay[2779098405] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, rotation=0, panel_rotation=0 external.Color space (sRGB/no-alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}Buffer format (sRGB/no-alpha)BGRX_8888Color space (sRGB/alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}Buffer format (sRGB/alpha)BGRA_8888Color space (WCG/no-alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}Buffer format (WCG/no-alpha)BGRX_8888Color space (WCG/alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}Buffer format (WCG/alpha)BGRA_8888Color space (HDR/no-alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}Buffer format (HDR/no-alpha)BGRX_8888Color space (HDR/alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}Buffer format (HDR/alpha)BGRA_8888SDR white level in nits80Bits per color component8Bits per pixel24Refresh Rate in Hz59
Video Acceleration Information
Encode h264 baseline0x0 to 1920x1088 pixels, and/or 30.000 fpsEncode h264 main0x0 to 1920x1088 pixels, and/or 30.000 fpsEncode h264 high0x0 to 1920x1088 pixels, and/or 30.000 fps
Vulkan Information
Device Performance Information
Total Physical Memory (Gb)15Total Disk Space (Gb)0Hardware Concurrency8System Commit Limit (Gb)18D3D11 Feature LevelUnknownHas Discrete GPUunknownIntel GPU Generation9Software RenderingYes
Diagnostics
... loading ...
Driver Information for Hardware GPU
Initialization time218In-process GPUfalsePassthrough Command DecoderfalseSandboxedtrueGPU0VENDOR= 0x8086, DEVICE=0x3ea0, SUBSYS=0x089c1028, REV=2, LUID={0,84787}GPU1VENDOR= 0x10de, DEVICE=0x1d13, SUBSYS=0x089c1028, REV=161, LUID={0,87572}GPU2VENDOR= 0x1414, DEVICE=0x008c, LUID={0,87534}OptimusfalseAMD switchablefalseDesktop compositingAero GlassDirect compositionfalseSupports overlaysfalseYUY2 overlay supportNONENV12 overlay supportNONEBGRA8 overlay supportNONERGB10A2 overlay supportNONEDiagonal Monitor Size of \\.\DISPLAY113.9"Diagonal Monitor Size of \\.\DISPLAY221.5"Driver D3D12 feature levelNot supportedDriver Vulkan API versionNot supportedDriver vendorDriver version26.20.100.8141GPU CUDA compute capability major version0Pixel shader version3.00Vertex shader version3.00Max. MSAA samples4Machine model nameMachine model versionGL_VENDORGoogle Inc.GL_RENDERERGoogle SwiftShaderGL_VERSIONOpenGL ES 3.0 SwiftShader 4.1.0.7GL_EXTENSIONSGL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_framebuffer_object GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_3D GL_OES_vertex_array_object GL_OES_vertex_half_float GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_instanced_arrays GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_ARB_texture_rectangle GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_texture_filtering_hint GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_read_depth GL_NV_read_stencilDisabled ExtensionsDisabled WebGL ExtensionsWindow system binding vendorWindow system binding versionWindow system binding extensionsDirect rendering versionunknownReset notification strategy0x0000GPU process crash count0gfx::BufferFormats supported for allocation and texturingR_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Graphics Feature Status for Hardware GPU
- Canvas: Software only, hardware acceleration unavailable
- Compositing: Software only. Hardware acceleration disabled
- Multiple Raster Threads: Enabled
- Out-of-process Rasterization: Disabled
- OpenGL: Disabled
- Hardware Protected Video Decode: Disabled
- Rasterization: Software only. Hardware acceleration disabled
- Skia Renderer: Enabled
- Video Decode: Software only. Hardware acceleration disabled
- Vulkan: Disabled
- WebGL: Software only, hardware acceleration unavailable
- WebGL2: Software only, hardware acceleration unavailable
Problems Detected for Hardware GPU
- Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
- Disabled Features: gpu_compositing
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as said before its a gpu problem with google. for urgant use you should change browser untill this problam is resolved.
i used brave browser to check and it works great
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Thanks for the fix brynjar_andresen! I could not figure out what I had done to my PC to suddenly make Onshape run so slow!0
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I had EXACTLY the same issue.. and this solved it perfect.y..

kudos to brynjar_andresen....
0 -
I had the issue this morning, first time in months that I tried using Chrome. I just closed it and went back to using Firefox as it has never given me an issue.
Graphics Feature Status
- Canvas: Software only, hardware acceleration unavailable
- Compositing: Software only. Hardware acceleration disabled
- Multiple Raster Threads: Enabled
- Out-of-process Rasterization: Disabled
- OpenGL: Disabled
- Hardware Protected Video Decode: Disabled
- Rasterization: Software only. Hardware acceleration disabled
- Skia Renderer: Enabled
- Video Decode: Software only. Hardware acceleration disabled
- Vulkan: Disabled
- WebGL: Software only, hardware acceleration unavailable
- WebGL2: Software only, hardware acceleration unavailable
Problems Detected
Version Information
Data exported 2020-11-30T16:09:09.318Z Chrome version Chrome/87.0.4280.66 Operating system Windows NT 10.0.18363 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/fd98a29dd59b36f71e4741332c9ad5bda42094bf/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/fd98a29dd59b36f71e4741332c9ad5bda42094bf/gpu/config/gpu_driver_bug_list.json ANGLE commit id 4b254ce7b497 2D graphics backend Skia/87 489348851cca51b23f522734b6db3c785ffdfaed Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end Driver Information
Initialization time 423 In-process GPU false Passthrough Command Decoder false Sandboxed true GPU0 VENDOR= 0x8086, DEVICE=0x3e9b, SUBSYS=0x08701028, REV=0, LUID={0,59743} GPU1 VENDOR= 0x10de, DEVICE=0x1c8d, SUBSYS=0x08701028, REV=161, LUID={0,60647} GPU2 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,60609} Optimus false AMD switchable false Desktop compositing Aero Glass Direct composition false Supports overlays false YUY2 overlay support NONE NV12 overlay support NONE BGRA8 overlay support NONE RGB10A2 overlay support NONE Diagonal Monitor Size of \\.\DISPLAY1 17.2" Driver D3D12 feature level D3D 12.1 Driver Vulkan API version Vulkan API 1.2.0 Driver vendor Driver version 26.20.100.8141 GPU CUDA compute capability major version 0 Pixel shader version 3.00 Vertex shader version 3.00 Max. MSAA samples 4 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER Google SwiftShader GL_VERSION OpenGL ES 3.0 SwiftShader 4.1.0.7 GL_EXTENSIONS GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_framebuffer_object GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_3D GL_OES_vertex_array_object GL_OES_vertex_half_float GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_instanced_arrays GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_ARB_texture_rectangle GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_texture_filtering_hint GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_read_depth GL_NV_read_stencil Disabled Extensions Disabled WebGL Extensions Window system binding vendor Window system binding version Window system binding extensions Direct rendering version unknown Reset notification strategy 0x0000 GPU process crash count 0 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported Compositor Information
Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status
R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRA_1010102 Software only RGBA_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only P010 Software only Display(s) Information
Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, rotation=0, panel_rotation=0 internal. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 SDR white level in nits 80 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 60 Video Acceleration Information
Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps Vulkan Information
Device Performance Information
Total Physical Memory (Gb) 7 Total Disk Space (Gb) 930 Hardware Concurrency 8 System Commit Limit (Gb) 16 D3D11 Feature Level 12_1 Has Discrete GPU yes Intel GPU Generation 9 Software Rendering Yes Diagnostics
0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1080 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 1920 iAdapter 0 lDriverSize 1435944 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType Intel(R) UHD Graphics Family szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Internal szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C szDescription Intel(R) UHD Graphics 630 szDeviceId 0x3E9B szDeviceIdentifier {D7B78E66-7DDB-11CF-556C-1428BBC2D735} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 4154 MB szDisplayMemoryLocalized 4154 MB szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz) szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz) szDriverAssemblyVersion 26.20.100.8141 szDriverAttributes Final Retail szDriverDateEnglish 2020-04-10 7:00:00 PM szDriverDateLocalized 4/10/2020 19:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 2.6 szDriverModelLocalized WDDM 2.6 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_783e12a6215f487b\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_783e12a6215f487b\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_783e12a6215f487b\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_783e12a6215f487b\igd12umd64.dll szDriverNodeStrongName oem77.inf:5f63e53429d61c21:iCFL_w10_DS:26.20.100.8141:PCI\VEN_8086&DEV_3E9B&SUBSYS_08701028 szDriverSignDate Unknown szDriverVersion 26.20.0100.8141 szKeyDeviceID Enum\PCI\VEN_8086&DEV_3E9B&SUBSYS_08701028&REV_00 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{C031DC1E-68D4-11EA-B49F-A9704A421865}\0000 szManufacturer Intel Corporation szMiniVdd unknown szMiniVddDateEnglish Unknown szMiniVddDateLocalized unknown szMonitorMaxRes Unknown szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Supported szRankOfInstalledDriver 00CF0001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x0000 szSubSysId 0x08701028 szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd unknown szVendorId 0x8086 1 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid false bAGPExists false bCanRenderWindow false bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 0 dwDDIVersion 12 dwHeight 0 dwRefreshRate 0 dwWHQLLevel 0 dwWidth 0 iAdapter 0 lDriverSize 1039376 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType GeForce GTX 1050 szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Integrated RAMDAC szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Unknown szDXVAModes Unknown szDescription NVIDIA GeForce GTX 1050 szDeviceId 0x1C8D szDeviceIdentifier Unknown szDeviceName Unknown szDisplayMemoryEnglish 8045 MB szDisplayMemoryLocalized 8045 MB szDisplayModeEnglish Unknown szDisplayModeLocalized unknown szDriverAssemblyVersion 27.21.14.5671 szDriverAttributes Final Retail szDriverDateEnglish 2020-09-29 7:00:00 PM szDriverDateLocalized 9/29/2020 19:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 2.6 szDriverModelLocalized WDDM 2.6 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_73ed1c151611a451\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_73ed1c151611a451\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_73ed1c151611a451\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_73ed1c151611a451\nvldumdx.dll szDriverNodeStrongName oem105.inf:0f066de35202f9eb:Section094:27.21.14.5671:pci\ven_10de&dev_1c8d&subsys_08701028 szDriverSignDate Unknown szDriverVersion 27.21.0014.5671 szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1C8D&SUBSYS_08701028&REV_A1 szKeyDeviceKey Unknown szManufacturer NVIDIA szMiniVdd unknown szMiniVddDateEnglish Unknown szMiniVddDateLocalized unknown szMonitorMaxRes Unknown szMonitorName Unknown szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Unknown szRankOfInstalledDriver 00CF0001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x00A1 szSubSysId 0x08701028 szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd unknown szVendorId 0x10DE Driver Information for Hardware GPU
Initialization time 423 In-process GPU false Passthrough Command Decoder false Sandboxed true GPU0 VENDOR= 0x8086, DEVICE=0x3e9b, SUBSYS=0x08701028, REV=0, LUID={0,59743} GPU1 VENDOR= 0x10de, DEVICE=0x1c8d, SUBSYS=0x08701028, REV=161, LUID={0,60647} GPU2 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,60609} Optimus false AMD switchable false Desktop compositing Aero Glass Direct composition false Supports overlays false YUY2 overlay support NONE NV12 overlay support NONE BGRA8 overlay support NONE RGB10A2 overlay support NONE Diagonal Monitor Size of \\.\DISPLAY1 17.2" Driver D3D12 feature level Not supported Driver Vulkan API version Not supported Driver vendor Driver version 26.20.100.8141 GPU CUDA compute capability major version 0 Pixel shader version 3.00 Vertex shader version 3.00 Max. MSAA samples 4 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER Google SwiftShader GL_VERSION OpenGL ES 3.0 SwiftShader 4.1.0.7 GL_EXTENSIONS GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_framebuffer_object GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_3D GL_OES_vertex_array_object GL_OES_vertex_half_float GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_instanced_arrays GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_ARB_texture_rectangle GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_texture_filtering_hint GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_read_depth GL_NV_read_stencil Disabled Extensions Disabled WebGL Extensions Window system binding vendor Window system binding version Window system binding extensions Direct rendering version unknown Reset notification strategy 0x0000 GPU process crash count 0 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported Graphics Feature Status for Hardware GPU
- Canvas: Software only, hardware acceleration unavailable
- Compositing: Software only. Hardware acceleration disabled
- Multiple Raster Threads: Enabled
- Out-of-process Rasterization: Disabled
- OpenGL: Disabled
- Hardware Protected Video Decode: Disabled
- Rasterization: Software only. Hardware acceleration disabled
- Skia Renderer: Enabled
- Video Decode: Software only. Hardware acceleration disabled
- Vulkan: Disabled
- WebGL: Software only, hardware acceleration unavailable
- WebGL2: Software only, hardware acceleration unavailable
Problems Detected for Hardware GPU
Log Messages
- GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
- GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
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I had the same black background issue and brynjar's post about overriding the software rendering list solved the problem for now.
I could post the massive sheet of specs, but this is a 4-5 year old machine and the graphics processor I've listed here (below), hopefully that gives some insight. Firefox works great without troubles, this is just for chrome and I even made sure to install the 64-bit version. This machine has a really bastardized win 7 to win 10 upgrade on it, so its probably not worth the time to dig through its fairly unusual settings.
Graphics:
AMD Radeon(TM) R7 250
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In summary, Chrome doesn't like supporting older graphics cards and drivers, so overriding the software rendering list overcomes this. Firefox is not so picky.Senior Director, Technical Services, EMEA0
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Worked like a charm. thanks a loooooooooooooooooooooootbrynjar_andresen said:0 -
@PeteYodis @NeilCooke I enabled the "Override software rendering list" on my main computer, but my background is still black. However on my school Chromebook, it's perfectly fine. I went to chrome://gpu on both computers, and here's what they say:
School Chromebook:- Canvas: Hardware accelerated
- Compositing: Hardware accelerated
- Multiple Raster Threads: Disabled
- Out-of-process Rasterization: Hardware accelerated
- OpenGL: Enabled
- Hardware Protected Video Decode: Unavailable
- Rasterization: Software only. Hardware accelerated
- Skia Renderer: Disabled
- Video Decode: Hardware accelerated
- Vulkan: Disabled
- WebGL: Hardware accelerated
- WebGL2: Hardware accelerated
- Canvas: Software only, hardware acceleration unavailable
- Compositing: Software only. Hardware acceleration disabled
- Multiple Raster Threads: Enabled
- Out-of-process Rasterization: Disabled
- OpenGL: Disabled
- Hardware Protected Video Decode: Disabled
- Rasterization: Software only. Hardware acceleration disabled
- Skia Renderer: Enabled
- Video Decode: Software only. Hardware acceleration disabled
- Vulkan: Disabled
- WebGL: Software only, hardware acceleration unavailable
- WebGL2: Software only, hardware acceleration unavailable
What is the exact problem, and how do I fix it? Step by step instructions are great if you can provide them.
If you need more information, tell me what you need and how I can find it. Also the reason why I prefer to work on my PC, is because the screen is a lot bigger, and I'm able to see what I'm more clearly.
0 -
I had the same issue today. It was acting normally at first and then while I was designing a part, it changed color on me. Not sure why as I hadn't closed/restarted Chrome before it happened. I had already overrided the chrome:flag thing that one person mentioned which fixed my issue (so far). But here's my results:
Graphics Feature Status
- Canvas: Hardware accelerated
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- Out-of-process Rasterization: Hardware accelerated
- OpenGL: Enabled
- Hardware Protected Video Decode: Hardware accelerated
- Rasterization: Hardware accelerated
- Skia Renderer: Enabled
- Video Decode: Hardware accelerated
- Vulkan: Disabled
- WebGL: Hardware accelerated
- WebGL2: Hardware accelerated
Driver Bug Workarounds
- clear_uniforms_before_first_program_use
- decode_encode_srgb_for_generatemipmap
- disable_delayed_copy_nv12
- disable_nv12_dynamic_textures
- disable_vp_scaling
- exit_on_context_lost
- limit_d3d11_video_decoder_to_11_0
- scalarize_vec_and_mat_constructor_args
- use_empty_video_hdr_metadata
- disabled_extension_GL_KHR_blend_equation_advanced
- disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
- Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost - Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use - Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args - Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) - Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap - Delayed copy NV12 causes crashes on GPU main thread when DXVA video decoder runs on another thread: 983787
Applied Workarounds: disable_delayed_copy_nv12 - Don't use video processor scaling on non-Intel, non-NVIDIA GPUs.: 993233
Applied Workarounds: disable_vp_scaling - dynamic textures fail to work on AMD GPUs: 1029855, 1050666
Applied Workarounds: disable_nv12_dynamic_textures - Limit D3D11VideoDecoder to 11.0 due to crashes on AMD: 1012464
Applied Workarounds: limit_d3d11_video_decoder_to_11_0 - Send empty video hdr metadata due to crashes on AMD: 1045586
Applied Workarounds: use_empty_video_hdr_metadata
ANGLE Features
- allow_compressed_formats (Frontend workarounds): Enabled: true
Allow compressed formats - disable_anisotropic_filtering (Frontend workarounds): Disabled
Disable support for anisotropic filtering - disable_program_binary (Frontend features) anglebug:5007: Disabled
Disable support for GL_OES_get_program_binary - disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings - lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs - scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
Always rewrite vec/mat constructors to be consistent - sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On some drivers TexImage sometimes seems to interact with the Framebuffer - add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
On some drivers when rendering with no render target, two bugs lead to incorrect behavior - allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
Some drivers corrupt texture data when clearing for robust resource initialization. - allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer. - call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
Using clear() may not take effect - depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil - disable_b5g6r5_support (D3D workarounds): Enabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data - emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
Using isnan() on highp float will get wrong answer - emulate_tiny_stencil_textures (D3D workarounds): Enabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly - expand_integer_pow_expressions (D3D workarounds): Enabled: true
The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions - flush_after_ending_transform_feedback (D3D workarounds): Disabled: isNvidia
Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions - force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled: isNvidia
On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation - get_dimensions_ignores_base_level (D3D workarounds): Disabled: isNvidia
Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin - mrt_perf_workaround (D3D workarounds): Enabled: true
Some drivers have a bug where they ignore null render targets - pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range - rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
Evaluating unary minus operator on integer may get wrong answer in vertex shaders - select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension - set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
Set data faster than image upload - skip_vs_constant_register_zero (D3D workarounds): Disabled: isNvidia
In specific cases the driver doesn't handle constant register zero correctly - use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
Some D3D11 renderers do not support geometry shaders for pointsprite emulation - use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
Copying from staging storage to constant buffer storage does not work - zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
Missing an option to disable mipmaps on a mipmapped texture
Version Information
Data exported 2021-02-16T16:48:11.045Z Chrome version Chrome/88.0.4324.150 Operating system Windows NT 10.0.18363 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/e6c2a846b660e61f059daee2c46217af42913240/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/e6c2a846b660e61f059daee2c46217af42913240/gpu/config/gpu_driver_bug_list.json ANGLE commit id f9e59ad07855 2D graphics backend Skia/88 433b2a55a5fbc9e3f5a6b457526ad99d73ba6117 Command Line "C:\Program Files\Google\Chrome\Application\chrome.exe" --origin-trial-disabled-features=SecurePaymentConfirmation --profile-directory="Profile 1" --flag-switches-begin --ignore-gpu-blocklist --flag-switches-end Driver Information
Initialization time 188 In-process GPU false Passthrough Command Decoder true Sandboxed true GPU0 VENDOR= 0x1002, DEVICE=0x6611, SUBSYS=0x3375103c, REV=135, LUID={0,141522815} *ACTIVE* GPU1 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,55073} Optimus false AMD switchable false Desktop compositing Aero Glass Direct composition true Supports overlays false YUY2 overlay support NONE NV12 overlay support NONE BGRA8 overlay support NONE RGB10A2 overlay support NONE Diagonal Monitor Size of \\.\DISPLAY7 27.0" Diagonal Monitor Size of \\.\DISPLAY6 27.0" Driver D3D12 feature level D3D 11.1 Driver Vulkan API version Vulkan API 1.2.0 Driver vendor ANGLE Driver version 27.20.11018.8002 GPU CUDA compute capability major version 0 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (AMD Radeon R7 430 Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.14218 git hash: f9e59ad07855) GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions Window system binding vendor Google Inc. (adapter LUID: 00000000086f777f) Window system binding version 1.5 (ANGLE 2.1.14218 git hash: f9e59ad07855) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync Direct rendering version unknown Reset notification strategy 0x8252 GPU process crash count 0 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported Compositor Information
Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status
R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRA_1010102 Software only RGBA_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only P010 Software only Display(s) Information
Info Display[917481049] bounds=[1920,-358 1920x1080], workarea=[1920,-358 1920x1050], scale=1, rotation=0, panel_rotation=0 external. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 SDR white level in nits 80 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 59 Info Display[3958967264] bounds=[0,0 1920x1080], workarea=[0,0 1920x1050], scale=1, rotation=0, panel_rotation=0 external. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 SDR white level in nits 80 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 59 Video Acceleration Information
Decode h264 baseline 64x64 to 1920x1088 pixels Decode h264 main 64x64 to 1920x1088 pixels Decode h264 high 64x64 to 1920x1088 pixels Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps Vulkan Information
Device Performance Information
Total Physical Memory (Gb) 63 Total Disk Space (Gb) 476 Hardware Concurrency 16 System Commit Limit (Gb) 73 D3D11 Feature Level 11_1 Has Discrete GPU yes Software Rendering No Diagnostics
0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1080 dwRefreshRate 59 dwWHQLLevel 0 dwWidth 1920 iAdapter 1 lDriverSize 1985016 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType AMD Radeon Graphics Processor (0x6611) szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Internal DAC(400MHz) szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Not Supported szDXVAModes Unknown szDescription AMD Radeon R7 430 szDeviceId 0x6611 szDeviceIdentifier {D7B71EE2-2551-11CF-CE6C-7F383CC2D635} szDeviceName \\.\DISPLAY6 szDisplayMemoryEnglish 34762 MB szDisplayMemoryLocalized 34762 MB szDisplayModeEnglish 1920 x 1080 (32 bit) (59Hz) szDisplayModeLocalized 1920 x 1080 (32 bit) (59Hz) szDriverAssemblyVersion 27.20.11018.8002 szDriverAttributes Final Retail szDriverDateEnglish 11/24/2020 6:00:00 PM szDriverDateLocalized 11/24/2020 18:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 2.6 szDriverModelLocalized WDDM 2.6 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\u0362438.inf_amd64_f25abd4fe02d63b5\B361683\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\u0362438.inf_amd64_f25abd4fe02d63b5\B361683\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\u0362438.inf_amd64_f25abd4fe02d63b5\B361683\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\u0362438.inf_amd64_f25abd4fe02d63b5\B361683\amdxc64.dll szDriverNodeStrongName oem41.inf:cb0ae41483dd2e4f:ati2mtag_R501:27.20.11018.8002:PCI\VEN_1002&DEV_6611&SUBSYS_3375103C&REV_87 szDriverSignDate Unknown szDriverVersion 27.20.11018.8002 szKeyDeviceID Enum\PCI\VEN_1002&DEV_6611&SUBSYS_3375103C&REV_87 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{5C83BA7C-E66F-11EA-811D-A1FE72A932FC}\0000 szManufacturer Advanced Micro Devices, Inc. szMiniVdd unknown szMiniVddDateEnglish Unknown szMiniVddDateLocalized unknown szMonitorMaxRes Unknown szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Not Supported szRankOfInstalledDriver 00CF0000 szRegHelpText Unknown szRevision Unknown szRevisionId 0x0087 szSubSysId 0x3375103C szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd unknown szVendorId 0x1002 1 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1080 dwRefreshRate 59 dwWHQLLevel 0 dwWidth 1920 iAdapter 0 lDriverSize 1985016 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType AMD Radeon Graphics Processor (0x6611) szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Internal DAC(400MHz) szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Not Supported szDXVAModes Unknown szDescription AMD Radeon R7 430 szDeviceId 0x6611 szDeviceIdentifier {D7B71EE2-2551-11CF-CE6C-7F383CC2D635} szDeviceName \\.\DISPLAY7 szDisplayMemoryEnglish 34762 MB szDisplayMemoryLocalized 34762 MB szDisplayModeEnglish 1920 x 1080 (32 bit) (59Hz) szDisplayModeLocalized 1920 x 1080 (32 bit) (59Hz) szDriverAssemblyVersion 27.20.11018.8002 szDriverAttributes Final Retail szDriverDateEnglish 11/24/2020 6:00:00 PM szDriverDateLocalized 11/24/2020 18:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 2.6 szDriverModelLocalized WDDM 2.6 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\u0362438.inf_amd64_f25abd4fe02d63b5\B361683\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\u0362438.inf_amd64_f25abd4fe02d63b5\B361683\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\u0362438.inf_amd64_f25abd4fe02d63b5\B361683\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\u0362438.inf_amd64_f25abd4fe02d63b5\B361683\amdxc64.dll szDriverNodeStrongName oem41.inf:cb0ae41483dd2e4f:ati2mtag_R501:27.20.11018.8002:PCI\VEN_1002&DEV_6611&SUBSYS_3375103C&REV_87 szDriverSignDate Unknown szDriverVersion 27.20.11018.8002 szKeyDeviceID Enum\PCI\VEN_1002&DEV_6611&SUBSYS_3375103C&REV_87 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{5C83BA7C-E66F-11EA-811D-A1FE72A932FC}\0001 szManufacturer Advanced Micro Devices, Inc. szMiniVdd unknown szMiniVddDateEnglish Unknown szMiniVddDateLocalized unknown szMonitorMaxRes Unknown szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Not Supported szRankOfInstalledDriver 00CF0000 szRegHelpText Unknown szRevision Unknown szRevisionId 0x0087 szSubSysId 0x3375103C szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd unknown szVendorId 0x1002 Log Messages
- GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
0 -
That solved it for me -- thanks for that!sam_cole321 said:For posterity: I didn't have hardware acceleration enabled. If you're also having the issue, make sure it's turned on ^^0 -
Thank you @brynjar_andresen!
@PeteYodis, fyi, this happened to me on VM, with Windows 10 as guest (both Chrome and Edge). Host works fine though! If you still need my chrome://gpu results, let me know which part (the whole is too long to fit).0 -
That would have to do with your VM settings. Some do not allow hardware acceleration.
May I ask why you would run Onshape on a virtual machine? It runs natively on any OS, there is no reason to handicap yourself like that. You will never get as good of performance over the VM as you would on the host machine.0 -
same here. Brand new surfacebook pro 8 with i7, 16gb .
Graphics Feature Status
- Canvas: Hardware accelerated
- Canvas out-of-process rasterization: Disabled
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- Out-of-process Rasterization: Hardware accelerated
- OpenGL: Enabled
- Rasterization: Hardware accelerated
- Skia Renderer: Enabled
- Video Decode: Hardware accelerated
- Vulkan: Disabled
- WebGL: Hardware accelerated
- WebGL2: Hardware accelerated
Driver Bug Workarounds
- clear_uniforms_before_first_program_use
- decode_encode_srgb_for_generatemipmap
- disable_direct_composition_sw_video_overlays
- enable_bgra8_overlays_with_yuv_overlay_support
- enable_webgl_timer_query_extensions
- exit_on_context_lost
- force_rgb10a2_overlay_support_flags
- max_msaa_sample_count_4
- msaa_is_slow
- supports_two_yuv_hardware_overlays
- disabled_extension_GL_KHR_blend_equation_advanced
- disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
- Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost - Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use - On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow - Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) - Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap - Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
Applied Workarounds: enable_webgl_timer_query_extensions - Enable HDR video playing through overlay on Intel: 1062184
Applied Workarounds: force_rgb10a2_overlay_support_flags - Intel GPUs fail to report BGRA8 overlay support: 1119491
Applied Workarounds: enable_bgra8_overlays_with_yuv_overlay_support - 8x MSAA for WebGL contexts is slow on Win Intel: 1145793
Applied Workarounds: max_msaa_sample_count_4 - Promote 2 videos to hardware overlays on Windows Intel platforms: 1105618
Applied Workarounds: supports_two_yuv_hardware_overlays - Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly.: 1192748
Applied Workarounds: disable_direct_composition_sw_video_overlays
ANGLE Features
- allow_compressed_formats (Frontend workarounds): Enabled: true
Allow compressed formats - disable_anisotropic_filtering (Frontend workarounds): Disabled
Disable support for anisotropic filtering - disable_program_binary (Frontend features) anglebug:5007: Disabled
Disable support for GL_OES_get_program_binary - disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings - enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
Enable compressing pipeline cache in thread pool. - enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
Even if FrameCapture is enabled, enable GL_OES_get_program_binary - enable_capture_limits (Frontend features) anglebug:5750: Disabled
Set the context limits like frame capturing was enabled - forceInitShaderVariables (Frontend features): Disabled
Force-enable shader variable initialization - forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
Force-enable robust resource init - lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs - scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
Always rewrite vec/mat constructors to be consistent - sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On some drivers TexImage sometimes seems to interact with the Framebuffer - add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815)
On some drivers when rendering with no render target, two bugs lead to incorrect behavior - allowES3OnFL10_0 (D3D workarounds): Disabled: false
Allow ES3 on 10.0 devices - allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
Some drivers corrupt texture data when clearing for robust resource initialization. - allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer. - call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771)
Using clear() may not take effect - depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil - disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD
Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data - emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542)
Using isnan() on highp float will get wrong answer - emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly - expand_integer_pow_expressions (D3D workarounds): Enabled: true
The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions - flush_after_ending_transform_feedback (D3D workarounds): Disabled: isNvidia
Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions - force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled: isNvidia
On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation - get_dimensions_ignores_base_level (D3D workarounds): Disabled: isNvidia
Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin - mrt_perf_workaround (D3D workarounds): Enabled: true
Some drivers have a bug where they ignore null render targets - pre_add_texel_fetch_offsets (D3D workarounds): Enabled: isIntel
HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range - rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624)
Evaluating unary minus operator on integer may get wrong answer in vertex shaders - select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension - set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
Set data faster than image upload - skip_vs_constant_register_zero (D3D workarounds): Disabled: isNvidia
In specific cases the driver doesn't handle constant register zero correctly - use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
Some D3D11 renderers do not support geometry shaders for pointsprite emulation - use_system_memory_for_constant_buffers (D3D workarounds) 593024: Enabled: isIntel
Copying from staging storage to constant buffer storage does not work - zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
Missing an option to disable mipmaps on a mipmapped texture
DAWN Info
- <Integrated GPU> D3D12 backend - Intel(R) Iris(R) Xe Graphics[Default Toggle Names]
- lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
- use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
- use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
- use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
- disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
- use_tint_generator: https://crbug.com/dawn/571: Use Tint instead of SPRIV-cross to generate shaders. [WebGPU Forced Toggles - enabled]
- disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process. [Supported Extensions]
- texture_compression_bc
- pipeline_statistics_query
- timestamp_query
- multiplanar_formats
- dawn-internal-usages <CPU> D3D12 backend - Microsoft Basic Render Driver[Default Toggle Names]
- lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
- use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
- use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
- use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
- disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
- use_tint_generator: https://crbug.com/dawn/571: Use Tint instead of SPRIV-cross to generate shaders. [WebGPU Forced Toggles - enabled]
- disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process. [Supported Extensions]
- texture_compression_bc
- pipeline_statistics_query
- timestamp_query
- multiplanar_formats
- dawn-internal-usages <Integrated GPU> Vulkan backend - Intel(R) Iris(R) Xe Graphics[Default Toggle Names]
- lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
- use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
- vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make ituse the D24S8 format when possible.
- disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
- use_tint_generator: https://crbug.com/dawn/571: Use Tint instead of SPRIV-cross to generate shaders. [WebGPU Forced Toggles - enabled]
- disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process. [Supported Extensions]
- texture_compression_bc
- texture-compression-etc2
- texture-compression-astc
- pipeline_statistics_query
- timestamp_query
- dawn-internal-usages
Version Information
Data exported 2021-11-17T23:03:38.034Z Chrome version Chrome/95.0.4638.69 Operating system Windows NT 10.0.22000 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/6a1600ed572fedecd573b6c2b90a22fe6392a410/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/6a1600ed572fedecd573b6c2b90a22fe6392a410/gpu/config/gpu_driver_bug_list.json ANGLE commit id 115fe74c8cee 2D graphics backend Skia/95 565e21c650d81ce861d0d54b0dd4fc247ad58ae6 Command Line "C:\Program Files\Google\Chrome\Application\chrome.exe" --origin-trial-disabled-features=CaptureHandle --flag-switches-begin --ignore-gpu-blocklist --flag-switches-end Driver Information
Initialization time 520 In-process GPU false Passthrough Command Decoder true Sandboxed true GPU0 VENDOR= 0x8086, DEVICE=0x9a49, SUBSYS=0x00461414, REV=1, LUID={0,43214881} *ACTIVE* GPU1 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,58994} Optimus false AMD switchable false Desktop compositing Aero Glass Direct composition true Supports overlays true YUY2 overlay support SCALING NV12 overlay support SCALING BGRA8 overlay support SCALING RGB10A2 overlay support SCALING Driver D3D12 feature level D3D 12.1 Driver Vulkan API version Vulkan API 1.2.0 Driver vendor Intel Driver version 27.20.100.9624 GPU CUDA compute capability major version 0 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 16 Machine model name Machine model version GL_VENDOR Google Inc. (Intel) GL_RENDERER ANGLE (Intel, Intel(R) Iris(R) Xe Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.9624) GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.16695 git hash: 115fe74c8cee) GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions Window system binding vendor Google Inc. (Intel) Window system binding version 1.5 (ANGLE 2.1.16695 git hash: 115fe74c8cee) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_KHR_mutable_render_buffer Direct rendering version unknown Reset notification strategy 0x8252 GPU process crash count 0 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported Compositor Information
Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status
R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRA_1010102 Software only RGBA_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE P010 Software only Display(s) Information
Info Display[917481049] bounds=[0,0 1440x960], workarea=[0,0 1440x960], scale=2, rotation=0, panel_rotation=0 internal. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 SDR white level in nits 80 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 60 Video Acceleration Information
Decoding (VideoDecoder) Decode h264 baseline 64x64 to 4096x4096 pixels Decode h264 main 64x64 to 4096x4096 pixels Decode h264 high 64x64 to 4096x4096 pixels Decode vp9 profile0 64x64 to 8192x8192 pixels Decode vp9 profile2 64x64 to 8192x8192 pixels Decode av1 profile main 64x64 to 8192x8192 pixels Decoding (Legacy VideoDecodeAccelerator) Decode h264 baseline 64x64 to 4096x4096 pixels Decode h264 main 64x64 to 4096x4096 pixels Decode h264 high 64x64 to 4096x4096 pixels Decode vp9 profile0 64x64 to 8192x8192 pixels Decode vp9 profile2 64x64 to 8192x8192 pixels Decode av1 profile main 64x64 to 8192x8192 pixels Encoding Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps Vulkan Information
Device Performance Information
Total Physical Memory (Gb) 15 Total Disk Space (Gb) 475 Hardware Concurrency 8 System Commit Limit (Gb) 23 D3D11 Feature Level 12_1 Has Discrete GPU no Intel GPU Generation 12 Software Rendering No Diagnostics
0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDX12UEnabled false bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1920 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 2880 iAdapter 0 lDriverSize 1481080 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType Intel(R) Iris(R) Xe Graphics Family szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Internal szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDX12UStatusEnglish Disabled szDX12UStatusLocalized Disabled szDXVAHDEnglish Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C szDescription Intel(R) Iris(R) Xe Graphics szDeviceId 0x9A49 szDeviceIdentifier {D7B78E66-D909-11CF-3C52-2220BAC2D635} szDeviceName \\.\DISPLAY6 szDisplayMemoryEnglish 8237 MB szDisplayMemoryLocalized 8237 MB szDisplayModeEnglish 2880 x 1920 (32 bit) (60Hz) szDisplayModeLocalized 2880 x 1920 (32 bit) (60Hz) szDriverAssemblyVersion 27.20.100.9624 szDriverAttributes Final Retail szDriverDateEnglish 23/07/2021 00:00:00 szDriverDateLocalized 7/23/2021 00:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 2.7 szDriverModelLocalized WDDM 2.7 szDriverName C:\windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b33c1fe20b4e97b0\igdumdim64.dll,C:\windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b33c1fe20b4e97b0\igd10iumd64.dll,C:\windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b33c1fe20b4e97b0\igd10iumd64.dll,C:\windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b33c1fe20b4e97b0\igd12umd64.dll szDriverNodeStrongName oem117.inf:5f63e5348b96c4a0:iTGLD_w10_DS:27.20.100.9624:PCI\VEN_8086&DEV_9A49&SUBSYS_00461414 szDriverSignDate Unknown szDriverVersion 27.20.0100.9624 szKeyDeviceID Enum\PCI\VEN_8086&DEV_9A49&SUBSYS_00461414&REV_01 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{6B0F9111-2552-11EC-AFEB-940C2FC6C60D}\0000 szManufacturer Intel Corporation szMiniVdd unknown szMiniVddDateEnglish Unknown szMiniVddDateLocalized unknown szMonitorMaxRes Unknown szMonitorName Surface Panel szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Supported szRankOfInstalledDriver 00CF0001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x0001 szSubSysId 0x00461414 szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd unknown szVendorId 0x8086 Log Messages
- GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
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We replaced all of our CAD workstations this year with Dell Precision 5820 workstations with an nVidia P2200 gpu. Everything has the same image and same components. All software is up to date. Up until now, we have had no problems at all with Onshape using Chrome. This morning four workstations were started by students and they have the black background issue, the rest still have white.
We have tried all of the fixes above including changing the flag. We are using the latest Chrome and video drivers. It stays black. The students switched to Microsoft Edge and it works fine. We are a chrome-based google suite school so everything is the latest google version. I am on one of the new machines as well, but it works for me. I have no idea how to fix this or why some work and some don't.
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@T_RathierI use my iPhone and my MacBook Pro to work with Onshape and all else. So I’m clueless as far as windows stuff goes
But about 4 or 5 days ago I happened upon this article. I sure hope it doesn’t have anything to do with what you’re up against0 -
Did you check cad.onshape.com/check
To see if their gl render is on the correct gpu?
Edge is effectively a better chrome browser. So it shouldn't matter if they use edge.
Do you have intel graphics also? If so, check to see if chrome is set to use the nvidia gpu.
You may also have to check the windows setting for Chrome's preferred gpu0 -
Just chipping in to say that also having the same issue on latest Chrome with an ageing desktop. Using Edge as workaround worked for me but I was pretty close to writing off onshape as unusable due to not being able to see any dimensions. Some kind of pop up warning would be good for new users if the "Black Background" condition can be detected.0
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The issue was caused by the hardware acceleration being turned off in Chrome. Our IT department had sent out a new windows group policy and didn't turn it on for my systems. Problem solved.0
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I made a video showing how to solve this issue: https://youtu.be/cV83MioREnM0
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I may actually love you - this totally worked! 👌brynjar_andresen said:0 -
Here it is Feb 2024, OnShape drawings are suddenly in dark mode, and enabling the Chrome setting discussed here does NOT change it back to light mode. I have not been able to find the OnShape setting responsible for activating dark mode, if there is one, but I can't use it - the normal black font for dimensions is almost invisible against the background now. Presumably this is a malfunction and not really dark mode, since in a proper dark mode the text would have to change to a light color or it's useless.
To fix this I've tried enabling "Override Software Rendering" in Chrome and restarting Chrome, and I've rebooted (Win10). Drawings are still in dark mode. The rest of the site is in normal light mode, only the drawing area is dark. Can anybody help?
UPDATE: Works fine on Firefox, so presumably it's a Chrome issue. A solution would be nice but at least Firefox is a good workaround.0














