Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
Search
-
Rotate part along x axis
-
Re: Example of FeatureScript functions in Variable features?
setVariable(context, "sm", function(x) { return x + 1; } ); // Works setVariable(context, "sm-guage", function(x) { return SM_Table[x].Size; } ); // doesn't work It won't let me read from a map though :( Otherwise it would be handy to make a toolkit FS that holds a bunch of common functions as vars. for example, the pitch… -
Re: What is the best way to offset vectors depending if they're positive or negative?
This is indeterminate (no answer): This is determinate, but I have another piece of info (rectangle center): But what's X or Y? Is it +X or -X? Depends on which quadrant you're in. It's based on the transformation they used to get you into a sketch. I think you're going to have a real mess on your hands keeping all this… -
Re: 1in/2.5in=0.4mm
-
Re: copy from one document to another
If you want a copy of a part studio (keeping the original) - then I think you need to look at "duplicate" - right click the part's name tab (down at the bottom of the graphics area), then select duplicate. This will create a new part (the whole part studio) with the same name only followed by (copy 1). You can rename… -
Re: Multipoints Spline from TXT ?
-
Re: How do you write an app?
@oleg_shilovitsky Yes, I create multipart studios and some parts have coordinate Z as thickness and some doesn't. But 99,9% of cases Z is the smallest dimension - now we are left with figuring between X and Y: - If X = smallest --> X=Z and Z=X - If Y = smallest --> Y=Z and Z=Y So we just need to flip between smallest and Z… -
Re: Specifying direction of third axis when making a plane
-
Re: Cannot use expression with multiple variables
-
modifying a feature on an imported part.
>1205 results