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A simple concept to animate multi mates at once
olaf_huber644
Member Posts: 10 PRO
I am playing around a bit with the assembly capabilities of Onshape to model/animate assembly motion.
Currently the animation option is restricted to one mate at a time.
But often in reality you have machines with several mechanisms working simultaneously together in a cyclic manner (either mechnically or electronically coupled).
And you want to animate these together and not only one at a time.
Assuming that the different motions follow a 360° cycle ("Königswelle" in German, I believe the term is master cam in English) the "Relations" offer an easy way to accomplish this.
I built up a test assembly with
I guess you can easily apply this concept to a literally larger number of mates.
I try to share this document by a link (first time), I am happy to hear your feedback.
https://cad.onshape.com/documents/df022731afef3ba970da1011/w/8934e5bb1850c63716b056a4/e/96465e2c0f4f13fa53cb19d7
Currently the animation option is restricted to one mate at a time.
But often in reality you have machines with several mechanisms working simultaneously together in a cyclic manner (either mechnically or electronically coupled).
And you want to animate these together and not only one at a time.
Assuming that the different motions follow a 360° cycle ("Königswelle" in German, I believe the term is master cam in English) the "Relations" offer an easy way to accomplish this.
I built up a test assembly with
- one slider mate
- one revolute mate
I guess you can easily apply this concept to a literally larger number of mates.
I try to share this document by a link (first time), I am happy to hear your feedback.
https://cad.onshape.com/documents/df022731afef3ba970da1011/w/8934e5bb1850c63716b056a4/e/96465e2c0f4f13fa53cb19d7
3
Comments
That is cool!
IR for AS/NZS 1100
https://forum.onshape.com/discussion/10484/rubiks-cube-mate-animation/p1
With a little bit of patience and lot of beer, you can take that concept to a whole new level
https://www.youtube.com/watch?v=SMTeEhbCPzo
That still looks amazing! I'd still be in phase of trying to solve the rubik's in first place to be able to start reverse engineering for the movement