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Option to keep vertical axis upright in rotated view
bergdesign
OS Professional Posts: 11 PRO
I'd kill for the option to keep the model's vertical axis vertical, like a gimbal lock that allows view pitch and yaw but not roll. SolidWorks finally added it after umpteen years and called it "Rotate about scene floor," but it's been part of many Mac 3D apps for a loooooooong time. It sounds trivial, but you waste a lot of time and suffer mental distraction having to upright your model after even the most simple view rotations without it.
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Even if I'm really careful, as I rotate around the model it slowly starts to turn sideways, it's really irritating... any modern CG application (like Maya or 3ds Max, not CAD applications) gets this right. A simple "keep camera upright" option is really necessary!
I already have a request ticket in the system for this to be enhanced so that, if a pick is NOT made prior to choosing it, it lives up to the option's name, and aligns the VIEW so that the construction axis which is currently nearest to vertical is made vertical.
This would be particularly handy in the case where there are no convenient edges to pick.
I suggest you raise an "Improvement Request" for your "Rotate about scene floor" option - but perhaps it would be better if it were something like "Keep Verticals Vertical", so that the user could use the previous option to decide what axis or edge was to be considered vertical, rather than being restricted to what Onshape thought was the "scene floor"
This may be helpful when there are reasons why the part is being modelled in an orientation which is optimised for output, rather than viewing.
1. You can click on isometric/dimetric/Trimetric view option from the small cube provided near the view cube.
This will keep vertical axis up with default view.
2. If you want make a view other than above.then you can go for named view where you can created some views and save it.
3. Right click any edges and you can find a option "Align view with vertical axis" to make selected edge vertical.
It is amazing how all the viewing troubles disappear once you get used to 3d mouse.
ps. For example Adobe's 3d pdf with big model (building) is almost impossible to manipulate with mouse - 3d mouse works like a charm (at least in makes them decent to view)
3D mice are not a viable option for a large sector of the prospective Onshape userbase, nor are they either necessary or sufficient for excellent view manipulation.
I'm not convinced you do other users a good turn when you argue that deficiencies in the user interface need not be addressed, because of a technology fix which happens to suit the way you work, and the platforms you work on.
See https://forum.onshape.com/discussion/4707/improvements-to-onshape-september-14th-2016/p1 for more detail.
Hope this helps!
For me having 30 years of Pro/E(Creo) and Solidworks, and working with a lot of hand-held products, the ground reference isn't as relevant all the time the way it is for architecture, furniture, cars, etc. I forget that the "alt" behavior even exists - I almost never need/want to use it.
This drove me nuts and surprised the answer is not in here. They added in an option in My Account > Preferences > Mouse Controls > Set default rotation behavior to constrained rotate. Almost gave up learning onShape because of this