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New Feature: Freeform Spline
I've been working on this one for a while, and I think it's functional and stable enough to go ahead and publish. It's like the native Fit Spline feature, but you can add points to and drag them around in 3D space. There's a bit more to it than than so give this quick tour a watch. I'll probably use it mostly to route wires, ribbons, straps, etc. I may also find that it's helpful for making reference curves when doing surfacing. You can add the feature from here. Let me know if you find it useful or notice a bug with it.
Here's an example of something I'd really dread modeling without it.
Here's an example of something I'd really dread modeling without it.
Evan Reese
17
Comments
Wow! This is fantastic!!
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It is a half hitch pulled open funny. Although looks very cool and I appreciated the brain game. I am going to make more knots with you feature.
@Jascha_Wilcox check it out.
You asked how I thought this will help mold design.
In words - when a parting line is a 3d curve designing the shutoff may be need curves are not equal distant from the parting line curve for blending purposes. A good 3d spline tool should allow creating these blending curves directly. Otherwise we do work arounds like projection or intersecting surfaces.
I will put an example together when I can make time.
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Very nice feature Evan !
@bruce_williams
Bruce — upon reading your post above, I looked for something to tie the knot in the picture. My iPhone power cord turned into a half hitch before I could even finish. Thanks Bruce. That was interesting
Looking forward to your blending curve example
When editing in-context, you are unable to reference context vertices directly with this feature. It seems like the native curve tools are able to do this. I'm not sure if there are larger technical challenges associated with this or if it was simply overlooked, but figured I'd pass it on!
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Twitter: @BryanLAGdesign
This really nice. I like how you can tie a vertex relative to a mate connector so the curve updates with geometry. I'm trying to think of my next design so I can incorporate the use of your curves. I like the flexibility and control over a curve.
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You create a spline. Now you want another spline based off of that one, but with different offsets along the same points. Keeping the points of the original spline would let you easily reference the first spline.
I have no good defense for multi-line segment
Learn more about the Gospel of Christ ( Here )
CADSharp - We make custom features and integrated Onshape apps! Learn How to FeatureScript Here 🔴
Learn more about the Gospel of Christ ( Here )
CADSharp - We make custom features and integrated Onshape apps! Learn How to FeatureScript Here 🔴