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Colors of Materials
nicola_malagnini
Member Posts: 35 EDU
Hello!
problem: when i try to assign a material, the color of the part don't change...
i also use inventor but when i assign a material the color of the part change in a 'semi realistic' mode. in onshape not.
what i'm wrong?
thanks!
problem: when i try to assign a material, the color of the part don't change...
i also use inventor but when i assign a material the color of the part change in a 'semi realistic' mode. in onshape not.
what i'm wrong?
thanks!
0
Answers
Setting the material is for getting the mechanical properties from the parts.
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for having a different texture maybe i have to use the rendering feature
https://appstore.onshape.com/apps/Rendering/UC2WIH77IYEPHNW7RQB3HZ7JIGINWJ7PQUPVZOY=/description
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Have you tried configuring the colors at the base level, then configuring those with the assembly?
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I just want it to work like the real world processes, raw parts have the material colour which could be set by the material type. The painted colour or finish is added at the assembly level and can be configurated or changed without affecting the base level raw parts which could be used in multiple other places.
Twitter: @onshapetricks & @babart1977
I'm with you 200% on that. I have a custom feature that I use to assign materials that also changes the colour(makes it fast for rendering in visualize). A part, in my mind, should represent a raw material untouched other than the things done to shape it. Finishing the part should be a separate op that runs on a separate line of revision control. Do you have an improvement request for this I can vote for?
Twitter: @onshapetricks & @babart1977
@brucebartlett - How would you specify paint color for parts at the assembly level? Would you just add the unpainted parts to the assembly, then add the correct color paint as an item in the BOM with instructions on how/when to apply the paint during assembly? That could all be done in onshape today, couldn't it? What would be different?
I don't think its entirely accurate to always say that a painted color or finish is applied at the assembly level. In my experience, the finish has always been defined and applied at the part level (eg. We'll buy some wheels with black paint and some wheels with silver paint. We'll have unique part numbers for each, driven by configurations or something).
I think where I definitely agree with you, Bruce and Shawn, is that the visualization of the model should not be controlled at the part level. If I have an assembly with released parts and want to make something translucent, or use part colors to highlight parts in process documentation, I definitely don't want to up-rev a part just for that because the part's definition isn't changing - just how its visualized. That said - I also don't think that the visualization of the model and definition of the parts' finish should be linked. In my head, it's better if they're separate so you can do things like highlight parts in process documentation by changing their color or something like that.
Twitter: @onshapetricks & @babart1977