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Recreating the linked ring in OnShape

Just wondering if it is possible to recreate this ring (https://www.thingiverse.com/thing:711970) in OnShape? I know how to get the basic ring shape, just not the low-poly texture/pattern… Any help appreciated!
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Best Answer
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BenTaylor Member Posts: 35 PRO
Here are my attempts: https://cad.onshape.com/documents/6d25c7d234b2a3791d2fb4e5/w/d272849b5d0725527f2bafc4/e/ac6c7485ceeb4fbe02236fee
The "Convex Poly" part studio has the simplest feature tree with all the planes and points, and then the "Convex Polyhedron" custom feature that @MichaelPascoe mentioned above. This is computationally heavy, though - that one feature takes ~14 seconds to regenerate.
The linked ring you are looking at is fairly simple to construct geometrically. It has the same 3 faces mirrored, rotated, and patterned all around the ring. I constructed that in the "Manual Surfaces" part studio. I parametrically defined the edges, then lofted between the edges and points to create a surface. Then I just mirrored, transformed, and patterned it so it creates the geometry you want. It's a bit more work to figure out how to build it and what to pattern, but is computationally much better - only ~0.13 seconds for the whole feature tree.2
Answers
You could also check out the custom feature Convex Polyhedron by @konstantin_shiriazdanov
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The "Convex Poly" part studio has the simplest feature tree with all the planes and points, and then the "Convex Polyhedron" custom feature that @MichaelPascoe mentioned above. This is computationally heavy, though - that one feature takes ~14 seconds to regenerate.
The linked ring you are looking at is fairly simple to construct geometrically. It has the same 3 faces mirrored, rotated, and patterned all around the ring. I constructed that in the "Manual Surfaces" part studio. I parametrically defined the edges, then lofted between the edges and points to create a surface. Then I just mirrored, transformed, and patterned it so it creates the geometry you want. It's a bit more work to figure out how to build it and what to pattern, but is computationally much better - only ~0.13 seconds for the whole feature tree.
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