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Render Battle #2 is here!
MichaelPascoe
Member Posts: 2,012 PRO
Render Battle #2 is here!
Welcome to the second Onshape unofficial render battle! All are welcome to participate or judge.How it works:
Whoever creates the most epic render of a Christmas tree wins. The winner will be added to the Render Battle "Hall of Fame" list for all future battles.Rules:
- You must model the items from scratch in Onshape.
- Use Render studio or reality server for rendering.
- Have fun!
Voting:
- Voting starts January 1st.
- All entries must be submitted here before that date.
- Anyone can vote!
- The render with the most votes wins.
Hall of Fame:
Winners of previous Render Battles:Render Battle #1:
Congrats to @sebastian_glanzner for winning the first ever Render Battle!Learn more about the Gospel of Christ ( Here )
CADSharp - We make custom features and integrated Onshape apps! Learn How to FeatureScript Here 🔴
Tagged:
4
Best Answers
-
Axel_Kollmenter Member Posts: 415 PROI finally finished my rendering just in time...
Best regards,
Axel Kollmenter12 -
MichaelPascoe Member Posts: 2,012 PRO
Render Battle #2
Results:
- @Axel_Kollmenter's Floating ornament tree - 4 votes
- @MichaelPascoe's Traditional tree - 4 votes
- @emagdalenaC2i's Ladder tree - 3 votes
- @MichaelPascoe's Lone branch - 1 vote
Tie breaker:
Render with the most thumbs ups breaks the tie.And the winner is
:drum roll: 🥁🥁🥁@Axel_Kollmenter!
Congrats Axel!
As a reward, you will be noted in all future render battles in the Render Battle Hall of Fame list.
Learn more about the Gospel of Christ ( Here )
CADSharp - We make custom features and integrated Onshape apps! Learn How to FeatureScript Here 🔴6
Answers
Axel Kollmenter
Started the model for my entry. Check out this little branchlet:
Attractor pattern would be perfect for getting a more random look, however it was taking too long for my case. So I used Texture instead.
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Axel Kollmenter
@Axel_Kollmenter we gotta step up our game due to @sebastian_glanzner 😎
@glen_dewsbury only after I Googled that word did it click in my mind.... lol
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🎶 Get your Christmas on! 🎶
While working on the branches I accidentally created this neat kaleidoscope:Switched over to an assembly approach as there are a gazillion parts:
Configurable branch
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Axel Kollmenter
Voting date has changed!
Voting start date is now March 1st.This should give everyone more time, it was feeling a little rushed.
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Onshape users - "Why is Onshape so slow today?"
Meanwhile, we are over here rendering Christmas trees...
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https://youtu.be/tt4kHoH9F3c
Spoiler alert 😁😁😁
They made the video private before I had time to watch it beyond the first 20 seconds. Hopefully before the end of the day we'll see for real what this 3 weeks has brought us.
I won't say what they are in case they change their minds on some.
We help our clients reach higher
Therefore, we provide the best tools, the best options and the best service. Also that's why we use an environmentally friendly "Christmas tree" and reusable as a tool to help us achieve our goals and those of our customers.Render created by C2i Change 2 improve with Onshape Render Studio during our training "Rendering in the cloud with Onshape"
Merry Christmas and happy 2023
Eduardo Magdalena C2i Change 2 improve ☑ ¿Por qué no organizamos una reunión online?
Partner de PTC - Onshape Averigua a quién conocemos en común
Hah, that's awesome @emagdalenaC2i!
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Ran into some efficiency issues with my assembly approach.
Old approach not efficient:
Bristle (Part studio) >> Ring of bristles (Sub assembly) >> Stem (Sub assembly) >> Branch (Sub assembly) >> Ring of branches (Sub assembly) >> Tree (Main assembly)New approach will probably look like this:
Stem with bristles single part (Part studio) >> Branch (Sub assembly) >> Ring of branches (Sub assembly) >> Tree (Main assembly)Anyone have other ideas? Please share for sure!
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So, it will always be very slow.
If I gave it a go, it would be a part studio for each (Level of) branch and bristles, then have an assembly that has one of each branch mated to a post.
then use circular patterns to fill out the post.
I'd either make a configured branch, but more likely I would copy the part studio and make each size explicitly since configs may be harder to manage
then you can turn most of the geometry off while making edits, then un-supress the patterns to see the full tree
Good points! I may try a quick re-design of the bristle to reduce the triangle count. There is a chance my old approach will work by doing this.
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So here it is.
Richard
@richard_doyle Nice! Hey, what about your tree render I saw? That would be great to put in here.
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I zoomed in a bit instead of showing the whole tree to better highlight details.
Axel Kollmenter
@Axel_Kollmenter Nice renders! We have a good turnout of participants. Guess I need to finish mine, I still have one more day XD.
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