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OS Tessellation resolution
mark_biasotti
Member Posts: 123 ✭✭✭
So I want to get a sense of what a large assembly performance would be like on OS so I uploaded the Porsche Carrerra GT and it upload and translation is impressive. I have yet to do some modeling, but the first thing I notice is the low tessellation that is exhibited by OS (see attached image.) I've also made the model public so you can compare it for yourself. against the SW screen shot (also below.) I hope that the user can have control of this or OS can do it intelligently because when we get to swoopy, I'm going to need it to look better than this :-)
Thanks
Mark
Thanks
Mark
4
Comments
Dries
Thanks for your feedback, Mark.
The quality of tessellation you see in Onshape today was chosen to limit the download size of the display data, and to decrease load times. There are different levels of tessellation in the system, and they are chosen automatically based on the complexity of the part studio being loaded or instanced in an assembly.
We realize that the relatively poor tessellation is an issue for large documents, and we have ideas on how to balance load time and quality. Stay tuned!
Mark
I would also like to see some setting between coarse and fine - at least to have a decent image for customer if load times exceed flawless modeling. Or maybe similar system that Keyshot does (live rendering), if you let model stay in place it would get better and better.
that's what I was afraid would be the answer.. :-(
mark