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Manipulating imported geometry

Moving faces on (imported) geometry reveals some impressive geometry handling behavior in OS.
It is far superior to e.g. anything legacy SolidWorks is capable of. I would say even superior to SpaceClaim. Good job with that one!
However, I feel the tools for working directly on imported geometry are lacking.
I'm an IronCAD user. As OS stands now, IC is VASTLY more capable and 'inviting' (read: fun) for direct editing.
Here's a list of suggestions (that I also sent as feedback to the OS team):
*Allow for non history recorded edits.
*Build a 'Super' triad-like tool that can handle the majority of geometry edits (akin to the workflows in SpaceClaim and IronCAD). For imported geometry I want to work on the model all the time, not toggle options and do mouse travel to buttons.
*Allow for global geometry referencing when doing edits: snapping to edges, snapping to centers & midpoints, specify offset distances from face...
*Detect and embed intelligence in parts: shells, equal size radii...
What do you think?
What about a hybrid approach (strict history & free editing)?
All in all, you Onshape guys are onto something very cool!
Dries
It is far superior to e.g. anything legacy SolidWorks is capable of. I would say even superior to SpaceClaim. Good job with that one!
However, I feel the tools for working directly on imported geometry are lacking.
I'm an IronCAD user. As OS stands now, IC is VASTLY more capable and 'inviting' (read: fun) for direct editing.
Here's a list of suggestions (that I also sent as feedback to the OS team):
*Allow for non history recorded edits.
*Build a 'Super' triad-like tool that can handle the majority of geometry edits (akin to the workflows in SpaceClaim and IronCAD). For imported geometry I want to work on the model all the time, not toggle options and do mouse travel to buttons.
*Allow for global geometry referencing when doing edits: snapping to edges, snapping to centers & midpoints, specify offset distances from face...
*Detect and embed intelligence in parts: shells, equal size radii...
What do you think?
What about a hybrid approach (strict history & free editing)?
All in all, you Onshape guys are onto something very cool!
Dries
2
Comments
I opened an improvement for your suggestions.
To clarify, you would want a workflow that would enable you to move, offset, rotate geometry in a continuous way using a triad rather than separate commands?
Yes. A triad or another sophisticated manipulation tool. And also the ability to reference other geometry for distances, angles...
For imported geometry I want to push & pull things.
The current "move face" implementation looks and feels almost exactly the same as the one in SolidWorks (which is quite bad...).
Dries
LearnOnshape facebook group
Give me a way to dump the parametrics so I don't have to run my models through parasolids.
I'd like to push/pull surfaces and also sketched closed geometries on it.
I mean punch_inside, but not only extrude_outside as it is.
And even punch holes by means of sketched closed geometries.
Of course, I can use an Boolean subtraction, but it's long, boring and not interactive.
BTW, it may be very useful tool - extrusion up-to some point, like used in sketching mode.
I'm new here, so please forgive me if I'm wrong.
@billy Eat your heart out... Combine this with PMI/GDT/MBD and you have modeling nirvana for most shapes.
That solid edge video @pete_yodis posted looked very good, I would love to see 3d dimensioning tool in Onshape.
Are you planning to add PMI/MBD/GD&T module?