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Split by UV curve?
EvanReese
Member, Mentor Posts: 2,838 PRO
Using opCreateCurvesOnFace() I can generate UV curves for a given face. Is there a way to split that face with the curve without making surface geometry to do it?
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Best Answer
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MichaelPascoe
Member Posts: 2,789 PRO
Not atm. @Jacob_Corder?
RENDERCAD
rendercad.ai - Photorealistic product rendering.
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Answers
RENDERCAD
rendercad.ai - Photorealistic product rendering.
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I looked at how you approached it on Thickness Analysis, and I'm essentially trying to avoid doing that, haha. It's a good solution given the tools we have but I'm betting it wasn't your Plan A either.
The Onsherpa | Reach peak Onshape productivity
www.theonsherpa.com
RENDERCAD
rendercad.ai - Photorealistic product rendering.
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I don't think there's anything available now, but there may been something soon, based on some discussions. Theoretically, splitting a surface by U or V is relatively simple mathematically, and should leave you with two surfaces which are identical to the original.
This isn't 100% what you're asking for, but I made an IR a while back for move boundary by U or V.
Simon Gatrall | Product Development, Engineering, Design, Onshape | Ex- IDEO, PCH, Unagi, Carbon | LinkedIn
The Onsherpa | Reach peak Onshape productivity
www.theonsherpa.com
The Onsherpa | Reach peak Onshape productivity
www.theonsherpa.com
RENDERCAD
rendercad.ai - Photorealistic product rendering.
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Another way to do it would be to use opCreateBSplineSurface and supply the boundaryBSplineCurves. this generates a new face and a thicken would likely need to be created to split the face you want. this also is likely not going to be a fast approach but would allow you to create a inner loop split on a face.