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Can’t snap to mesh of imported STL?
I understand there’s no support for editing STL’s. However I thought that I should still be able to snap to edges and vertices when sketching new objects. I found this feature referenced in several places however, so far I’ve not been able to reference any surface, edge, or vertex on an mesh that was generated from an imported STL. What’s the point of being able to import if you can’t even accurately “trace” the imported object in order to either recreate or design parts to mate? Or is this just a bug in the current version, as I have seed videos of people being able to reference and snap to the imported stl for inserting planes and vertices.