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3D Line ( Horizontal from Top view , Vertical from Side View)

Lewis_Maina_MuthoniLewis_Maina_Muthoni Member, csevp Posts: 10 ✭✭

Hi Onshape Users, am glad to be part of Onshape enthusiasts. Am new to onshape with a maximum of 2 months, coming from other CAD software, this is the most amazing CAD software I have ever used, thanks to Onshape.


Am trying to model a Car body and I need a line that connects curve A to B, (see attched image)  viewing from the Top view, the line is Horizontal, viewing from the Right view the line is vertical. NB Right plane is in the middle of the car body.


Can someone please help?

Thanks

Best Answers

  • GregBrownGregBrown Member, Onshape Employees, csevp Posts: 220
    Answer ✓
    A Bridging Curve might provide another option? 
  • billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,080 PRO
    edited January 2022 Answer ✓
    @Muthoni_Maina

    Great start at surfacing! You've mastered curves which is a feat in itself.

    As a 2nd try to your problem and the fact that several threads have popped up about surfacing on this forum, I offer this up as a possible next step to your example. I don't use that many curves when surfacing and try to generate control surfaces to construct my geometry. Below is an attempt at your geometry, it's a 2nd try and still needs a lot of work but it'll give you my approach to your problem.

    https://cad.onshape.com/documents/7fb41efc3e90820ffcb95eca/w/8538cad1400bf7739a959cb5/e/9ddd15511e4be0f56b244671

    This is a primary, secondary & tertiary surface arrangement:




    This is where you're stuck and I want to show you how I get organic shapes to behave. Below are the primary and secondary surfaces:


    These are my controls used to create these surfaces:



    To create a smooth transition it's important to get the surfaces pointing towards one another and there's a lot of work that goes into building controls to allow this:


    To be successful at surfacing it's best to build using layers of surfaces. You construct surfaces to construct surfaces. Also organize what you're doing because it can get chaotic after awhile. 


    Curves are only a start.


    Curves are the beginning of surfaces but don't contain enough information to create a manifold properly. There's no direct at a point along a curve except for the tangent vector.

    The 1st derivative at a point along a curve is the tangent vector at that point. That's it, you don't get anything else.

    Curves do not contain direction moving away from the curve which makes them difficult to control a surface patch by themselves. You need 2 curves to define the direct of a surface from a curve. Which direction does the surface leave the curve?:

    Ruled surfaces are a great way to add direction to a curve, play with them and master them.

    All lot of people don't master curves which is the starting point of surfacing. I'd play with control surfaces. It does take time to develop a good set of controls allowing you to build a controllable manifold.



Answers

  • dirk_van_der_vaartdirk_van_der_vaart Member Posts: 549 ✭✭✭
    Maybe 3D Fit Spline??

  • NeilCookeNeilCooke Moderator, Onshape Employees Posts: 5,721
    I would just create a sketch on a plane parallel to Front and use the pierce constraint to attach the ends of a line to the geometry that crosses the plane.
    Senior Director, Technical Services, EMEAI
  • Lewis_Maina_MuthoniLewis_Maina_Muthoni Member, csevp Posts: 10 ✭✭
    @ dirk_van_der_vaart , I tried 3D fit spline but doesn't work.

    @NeilCookeI Í have tried your suggestion but point A doesn't accept either coincident or pierce constraint, point B accepts only coincident constraint.
  • S1monS1mon Member Posts: 3,059 PRO
    @Muthoni_Maina
    I would have to see the actual file, but sometimes pierce is fussy and needs to have the point very close to the actual position to work. I would try moving the unconstrained line closer to where it seems like it would end up, and then try selecting pierce. Also I've seen things where a sketch point will work for pierce, and then you can just snap the line or spline to the sketch point.
  • GregBrownGregBrown Member, Onshape Employees, csevp Posts: 220
    Answer ✓
    A Bridging Curve might provide another option? 
  • MichaelPascoeMichaelPascoe Member Posts: 2,025 PRO
    edited January 2022
    Try Freeform Spline by @Evan_Reese. It will let you create a spline from a position along a curve to a position along another curve.


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  • EvanReeseEvanReese Member, Mentor Posts: 2,189 ✭✭✭✭✭
    Freeform spline would work, but you won't get to control the planarity of the curve. I'd just use a sketch spline on a plane passing through the wheel center. You could sketch on an implicit mate connector to avoid making a new plane if there's not one there already and you only need it for this one curve.
    Evan Reese
  • dirk_van_der_vaartdirk_van_der_vaart Member Posts: 549 ✭✭✭
    If you want to use 3D fit-spline you have to add some point's to the arc you want to use.
  • billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,080 PRO
    edited January 2022 Answer ✓
    @Muthoni_Maina

    Great start at surfacing! You've mastered curves which is a feat in itself.

    As a 2nd try to your problem and the fact that several threads have popped up about surfacing on this forum, I offer this up as a possible next step to your example. I don't use that many curves when surfacing and try to generate control surfaces to construct my geometry. Below is an attempt at your geometry, it's a 2nd try and still needs a lot of work but it'll give you my approach to your problem.

    https://cad.onshape.com/documents/7fb41efc3e90820ffcb95eca/w/8538cad1400bf7739a959cb5/e/9ddd15511e4be0f56b244671

    This is a primary, secondary & tertiary surface arrangement:




    This is where you're stuck and I want to show you how I get organic shapes to behave. Below are the primary and secondary surfaces:


    These are my controls used to create these surfaces:



    To create a smooth transition it's important to get the surfaces pointing towards one another and there's a lot of work that goes into building controls to allow this:


    To be successful at surfacing it's best to build using layers of surfaces. You construct surfaces to construct surfaces. Also organize what you're doing because it can get chaotic after awhile. 


    Curves are only a start.


    Curves are the beginning of surfaces but don't contain enough information to create a manifold properly. There's no direct at a point along a curve except for the tangent vector.

    The 1st derivative at a point along a curve is the tangent vector at that point. That's it, you don't get anything else.

    Curves do not contain direction moving away from the curve which makes them difficult to control a surface patch by themselves. You need 2 curves to define the direct of a surface from a curve. Which direction does the surface leave the curve?:

    Ruled surfaces are a great way to add direction to a curve, play with them and master them.

    All lot of people don't master curves which is the starting point of surfacing. I'd play with control surfaces. It does take time to develop a good set of controls allowing you to build a controllable manifold.



  • Lewis_Maina_MuthoniLewis_Maina_Muthoni Member, csevp Posts: 10 ✭✭
    It worked   : Thanks to all am very pleased with dedication you have shown when helping out. 

    what I did:
    I used used @billy2 surfacing tips and created necessary surfaces.

    I created two points as @dirk_van_der_vaart suggested about creating points.

    I used @S1mon suggestion on creating a Bridging curve between two points.
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