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Mate of the kind "touch, don't intersect"?
christoph_schmitz
Member Posts: 11 ✭✭
Hi,
I'm pretty new to assemblies. As a first example, I tried to model a situation where a workpiece is clamped between two fixed cylinders using wedges:
https://cad.onshape.com/documents/27cc274378a7403689e51950/w/5ef048db33a54ab49fdb9d16
The idea is that the wedges can slide against each other and the workpiece, until the workpiece is fixed when the outer wedge and the workpiece both touch the cylindrical bench dogs (as they are called in woodworking).
I found it easy enough to add sliding mates between the workpiece and the wedges, and planar mates to keep everything aligned, but is there a way to generally express "these parts should touch, but not intersect"? This would apply to my workpiece touching the bench dog, or to wheels rolling on a surface etc.
I found an elaborate discussion about the concept of mate connectors that seems to suggest that it isn't possible to express this, but I'm not sure I understood that correctly. It seems "tangential mate" would be a way to describe the aforementioned constellation, right?
Thanks and regards,
Christoph
I'm pretty new to assemblies. As a first example, I tried to model a situation where a workpiece is clamped between two fixed cylinders using wedges:
https://cad.onshape.com/documents/27cc274378a7403689e51950/w/5ef048db33a54ab49fdb9d16
The idea is that the wedges can slide against each other and the workpiece, until the workpiece is fixed when the outer wedge and the workpiece both touch the cylindrical bench dogs (as they are called in woodworking).
I found it easy enough to add sliding mates between the workpiece and the wedges, and planar mates to keep everything aligned, but is there a way to generally express "these parts should touch, but not intersect"? This would apply to my workpiece touching the bench dog, or to wheels rolling on a surface etc.
I found an elaborate discussion about the concept of mate connectors that seems to suggest that it isn't possible to express this, but I'm not sure I understood that correctly. It seems "tangential mate" would be a way to describe the aforementioned constellation, right?
Thanks and regards,
Christoph
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Comments
What your really after is a stop when parts intersect when dragging an assembly, not sure if this is on the cards or not.
Twitter: @onshapetricks & @babart1977
Not sure its here yet.
Seems like we need a physics environment with gravity, collisions & torque. Balls bouncing down steps and a virtual pool table to help kill time. What about cams, RPM & dwell settings?
I think you're on to something Christoph, let's make it real.
I'd be happy to be contradicted though, because I am out of touch on this particular branch of practice.
PS. Sorry for the redundant discussion, I hadn't seen the earlier one titled "contact mates". Seems to be a popular topic, though ;-)
Christoph