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Mirror an assembly

bill_danielsbill_daniels Member Posts: 278 ✭✭✭
Unexpectedly, I have a need to mirror a large assembly.  Anyone have a shortcut?  I really don't want to rebuild the entire assembly.
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Answers

  • john_mcclaryjohn_mcclary Member, Developers Posts: 3,936 PRO
    No assembly mirror yet. :(
  • Lucas_KuhnsLucas_Kuhns Member, csevp Posts: 99 PRO
  • brucebartlettbrucebartlett Member, OS Professional, Mentor, User Group Leader Posts: 2,141 PRO
    Have fun rebuilding, I have some waiting for rebuilding too. Maybe if we wait for the next release there might be a solution.

    Engineer ı Product Designer ı Onshape Consulting Partner
    Twitter: @onshapetricks  & @babart1977   
  • john_mcclaryjohn_mcclary Member, Developers Posts: 3,936 PRO
    Really, if the assembly is truly a mirror. I suppose a shortcut would be, create an in-context part studio, transform/copy in place everything.

    Then insert the part studio into a new assembly. Then Group everything static. Then add the minimal amount of moving mates (revolute/slider, etc)

    should still function the same as an assembly mirror.

    #untested
  • brucebartlettbrucebartlett Member, OS Professional, Mentor, User Group Leader Posts: 2,141 PRO
    Really, if the assembly is truly a mirror. I suppose a shortcut would be, create an in-context part studio, transform/copy in place everything.

    Then insert the part studio into a new assembly. Then Group everything static. Then add the minimal amount of moving mates (revolute/slider, etc)

    should still function the same as an assembly mirror.

    #untested
    yes but to maintain part instance for non-changing geometry you have switch parts out for existing parts, which is the time-consuming process and also becomes a pain after changes are made as repositioning is not linked. 
    Engineer ı Product Designer ı Onshape Consulting Partner
    Twitter: @onshapetricks  & @babart1977   
  • john_mcclaryjohn_mcclary Member, Developers Posts: 3,936 PRO
    Ah yea, durp... it won't work for part instances.. blah
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