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Here is our help page on that topic: https://cad.onshape.com/help/Content/named_views.htm
1. Using environments, how do we rotate the drawings / objects without the environment moving with it.
2. How do we change the lighting on the object and not have the environment lighting change with it. Does not balance...
3. Why is the environment always soft focused? Where the object sits is also soft and not photo realistic because of it.
Thanks :-)
The environment is what provides the lighting to the model (as well as any self-illuminating materials). It is represented by default as an infinite sphere with a HDRI dome mapped onto it. If there is no backplate being used then the environment is what you see. By default we do have a backplate of a solid colour (white). When you remove this you see the environment. Because the environment provides the lighting, when you change it, what you see in the back also must change (to preserve physical correctness).
The backplate is an optional colour or image which replaces what you see where there is no modelling detail (where you would normally see the environment). Unlike the environment, this is just a 2D image and is mapped directly into the rendered result so it doesn't change when you move the camera and is not affected by changing the lighting environment. Typically it is used to replace the background with a higher resolution photo.
This is done by using a backplate instead of an environment. For a backplate you would need to provide the image you want to utilise. We have a video on setting up the backplate feature here:
https://youtu.be/iJTHLEDVXII
This is also done by using a backplate. The lighting will still be controlled by the environment but you will not see the environment. Please see the video mentioned above for setting this up.
Mainly because to get a sharp image from a spherical environment map requires an extremely high resolution which takes a lot of memory. The environments are optimised to provide realistic lighting and not necessarily high resolution direct views. If you have your own higher resolution HDRI you can use it, however there is if I recall a 100MB limit on upload sizes and a HDRI of a high enough resolution to satisfy your requirements is likely to be more like 300MB. A backplate on the other hand will not have this issue and the images will be much smaller (they don't need to be HDRI images, they can just be conventional images).
Just a note for anyone who is not aware, we have a YouTube playlist with a lot of useful tutorial videos which cover topics such as this which can be found here:
https://www.youtube.com/watch?v=CIdgGb1SFjg&list=PLwUZBACf-CBNXLL1ymEtAOMtYuaLXJQ78
Or by clicking the YouTube link in the Dashboard of the application.
Anyone else having an issue?
Of course, this was due to our mistake so we'll fix up affected accounts (just doing yours now and will respond to your support ticket accordingly).
Mine is showing -170min
IR for AS/NZS 1100
Not sure if you saw but Onshape recently added glTF export to Onshape itself. Obviously it would only have simple diffuse materials though since there is no way to define the PBR materials in Onshape at the moment.
If you use Render to Disk note that you will have to allow pop-ups for the image to come up to be saved after rendering completes. If you choose Render to Onshape just note that we have had some reports of issues with this working correctly in some cases, we are still tracking that down. When you select the option you will get a dialog like this:
Here you can pick exactly the resolution and aspect ration you want. For the quality settings, I recommend switching to custom instead of using one of the presets and picking a maximum time and sample count. In the above it would render for 60 seconds or 500 samples, which ever takes less time. For most documents 500 samples is more than enough.
By the way, you can leave the 'Quality Enabled' checkbox unchecked, that turns on a third termination condition based on quality, however the other two will likely kick in before that.
If so, where is it documented please?
https://www.youtube.com/watch?v=2RjKFVwlS3M
If you were more talking about decals, that isn't a feature we expose just yet.