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RealityServer for Onshape Q&A
Paul_Arden
Member, Onshape Employees, Developers Posts: 217
This is a thread for general RealityServer Q&A which is monitored by migenius staff. If you have any questions, feedback, observations or general discussion that you want to be sure we see, this is the place to do it.
Of course if you have a specific topic, feel free to start another thread, you can also link to your dedicated thread here if you like. We are also available at support@migenius.com.
Of course if you have a specific topic, feel free to start another thread, you can also link to your dedicated thread here if you like. We are also available at support@migenius.com.
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https://youtu.be/QA2eHrg3R3o
How well it works may depend on your scene, however in most cases it will allow you to get noise free results in around 1/10th of the rendering time. You can see in the video there are three settings to turn on and control.
- Available to Use - turns on the creation of all of the extra information needed to make the denoiser work. This doesn't actually turn it on, just makes the information needed.
- Enabled - turns on the AI denoising system.
- Start Iteration - only starts using the denoising after a certain iteration number. This stops the denoiser kicking in during navigation and scene editing since since this might give results that are too blurry.
The denoiser can blur features in the early stages of rendering where there isn't as much information to work with but it should quickly refine over a short period of time (much shorter than waiting for the grain to clear).Also more clarity on what the render settings do would be great.
But I do really like Reality Server and hope to keep using it. It is quick and easy to use with pretty good results.
For background (queued) renders, this has been on our own list for a while and it's something we hope to do but it is a fairly large task to implement so we want to focus on getting what's there working reliably before moving on to that. We definitely understand why people want it though.
For your used time, please email support@migenius.com so we can get you credited with some hours.
Is it possible to get back to the home screen to chose another model to render, I can't seem to find a way without adding a new tab?
Twitter: @onshapetricks & @babart1977
Regards,
Alex
For the reconversion bug, this should now be fixed, however it might have issuea with older saved models.
Regards,
Alex
It is actually possible to set the background colour individually per camera. If you select the newly created camera in the scene graph, then expand it you will find a camera item under it, if you select that you should see the camera properties on the right side. You can then go into the 'Backplate' group and edit the background colour for that camera.
I seem to be getting a blank screen when trying to render. I have tried numerous times and can only seem to get really simple models to work.
Twitter: @onshapetricks & @babart1977
I'll also reach out by email to get your user id since that will let us run through the server logs and find out if there were issues there.
You can start with an existing textured material and change it's textured parameters by uploading a new texture file. You can also start with 'flex_material' material and drag the 'file_texture' function onto any of the colour parameters of the material and select a texture in that.
I have tried this, and am able to get all the way to selecting a texture, however when I try to open it, nothing happens in Reality Server. Does it need to a be a specific file type, or something like that?
It has some objects and the file I'm trying to put on it as a base texture, I've tried both using the flex texture and putting the file_texture on it and replacing an existing texture with it, but I can't seem to get it to load into reality server.
https://youtu.be/El1dWY8UA1c
If you are able to open the JavaScript console and let us know if there is any information in there that would help to. If this is with the simple scene you shared earlier that should definitely work. Is it just any scene save fails? Also are you doing Save, Save As or the Save it prompts you for when you exit?