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Not easy to use on a MacBook
david_largent
Member Posts: 1 ✭
Comments
@david_largent When I got my chromebook I was annoyed of this same thing, I got nice tip (thanks @andrew_troup ). Put two finger on touch pad and click it with your freehand slightly in the corner - you can then lift your hand and use one finger to move as long as you keep it pressed.
Sounds more complex than is and this grows into you in couple of nights playing with Onshape.
In case anyone is not getting this to work for them, here's another way of describing or achieving a result:
strike the (hinged) touchpad ) with your left and right index fingers (the one you pick your nose with and its mirror image)
a) a similar, small distance (for both fingertips) from the *bottom* edge of the touchpad
b) at the exact same instant
The latter is more easily achieved if it is a sudden move, hence the aptness of the "snakebite" nickname.
Leave one finger pressing the touchpad down; the other finger can now be lifted and make repeated strokes or swipes across the touchpad to revolve your model.
With practice, this can be done with one hand only, using the thumb as the "holding down" digit, and the finger next to your index finger (aka finger "3" if you are a musical keyboard player) to do the stroking or swiping.
Other techniques are available! Experiment to find what is comfortable and repeatable for you.
http://www.3dconnexion.com/products/cadmouse.html
"Clicking" isn't needed any more on a Mac. And no other advanced program I use needs a mouse anymore (Photoshop, Keyshot, Illustrator, Fusion360). I'm not going to pack a mouse with me just so I can use my "advanced, future-of-CAD" system
Fusion360 is a good reference for what is possible. It currently supports much of this (shift+two finger touch, pinch-to-zoom, two-finger pan, etc). I'm hoping that the Onshape team is just more focused on the internal functions of the program right now before getting around to accommodating us picky Apple users
LearnOnshape facebook group
I'm starting to look like a fiddler crab because of the excessive workout in one arm.
I followed my 3 year old son when he was trying to draw with my chromebook, he just couldn't understand why nothing happens when he moves finger on screen and why should he touch anything else if he's trying to draw something on the screen.. He had been drawing earlier with ipad.
It's amazing how fast even 1 year old (my daughter) figures out ipad or smartphone drawing or browsing photogallery. I think if 1 year old figures out something on her own, it's pretty good UI design. I'm sure they both will skip the mouse, I can then tell stories how computers where controlled in the past by using this ugly device
With things like eye tracking and motion tracking and augmented reality tech, we won't even need to touch a display at some near point. We may just need to "air over" things to manipulate their orientation. Interfaces are moving to a much more natural way of interacting. Would that help with your one-arm bandit carpel tunnel syndrome @billy ? (love that pic). I will really want the floating toolbars then (SolidWorks "S" key)...
And no, the future is not touchscreen on all devices, because gorilla arm.
Essentially, Rotate, Pan, Zoom, Select, Move, etc. should all be accessible without ever needing to physically "click" down on the trackpad. (So I think the only issue with Onshape is trying to rotate the model via a trackpad).
The trackpad should be thought of in the same way that an iPad is used (ie. you would never physically "click" down on an iPad). Just a tap or a finger slide is all that is needed.
ONE FINGER TOUCH/SLIDE
A "one-finger" touch or slide should be always be reserved for selecting or moving the pointer. (This is in contrast to an iPad where the "one-finger" slide is used to rotate the model).
TWO FINGER TOUCH/SLIDE
"two-finger" touch or slide works well for rotating, panning, zooming, or "right-click". Adding a +SHIFT , +CRTL, or +OPTION/ALT works really well for differentiating a rotating, panning, or zoom motion. Pinch-to-zoom also works well (although I tend to use +ALT to zoom more often). Side note: Pinch-to-zoom may be an issue since most Mac browsers reserve the gesture to zoom out to view all browser tabs.
THREE FINGER SLIDE
"three-finger" slide works great for grabbing and moving objects.
Overall - there shouldn't be a need to reinvent the wheel or come up with new unique gestures. Just turn on all the finger gestures in Mac preferences and play around with some programs to see what is already being done. (Or bring a Mac person in-house that can go over all the gestures - I'm available as a consultant ) Also play around with Fusion360 -- they've done a great job of implementing the gestures listed above.
I already wrote a long post about what I'd like to see, back in March:
https://forum.onshape.com/discussion/comment/2723
I've also stopped using Onshape for awhile until either 3D mouse support is incorporated, or we have the ability to reassign mouse buttons. I find RMB for rotate conflicts with my other programs like GibbsCAM, SprutCAM and Solidworks (not to mention Sketchup, Blender, Maya...) which all use MMB. Whiny complaint I know, but I'd rather wait than be frustrated while using Onshape.
Most of recent woodworking machinery operate with touchscreen - I wouldn't choose that but they didn't ask me. There is already dust&water proof tablets, so screen could be washed or handled with some nano-surface to keep it clean. Or use a stack of protective cover like we use in motocross goggles.
I'm sure we will have a bunch of settings to customize UI but it is more important to have the basic features before tweaking.