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New Custom Feature: Selection Fillet

Evan_ReeseEvan_Reese Member Posts: 353 PRO
edited July 7 in FeatureScript
Selection Fillet takes a lot of inspiration from the "Create selection" tool already built into Onshape. The idea is to add that selection logic (and more) and make that selection logic update with the model. I'm able to make my models all really robust to change with the exception of tiny finishing fillets I add (usually for injection molding). This tool is trying to solve that issue. I recorded a quick video showing how it works. You can watch that demo here and add the feature to your toolbar here. Let me know what you think!
Evan Reese / Agency Owner and Industrial Designer
Website: fractalmade.com
Instagram: @evan.reese.designs

Comments

  • bruce_williamsbruce_williams Member, Developers Posts: 476 PRO
    @Evan_Reese
    sounds very cool.
    The video is not launching; what app do I need?


    www.accuratepattern.com
  • Evan_ReeseEvan_Reese Member Posts: 353 PRO
    @Evan_Reese
    sounds very cool.
    The video is not launching; what app do I need?


    Ah, I used Link Tab to add it, but I guess it only works for other people with that app. Here's a link to the video.
    Evan Reese / Agency Owner and Industrial Designer
    Website: fractalmade.com
    Instagram: @evan.reese.designs
  • mahirmahir Member, Developers Posts: 1,005 ✭✭✭✭
    That's pretty great, @Evan_Reese! I can see it taking some time to enter all the additions/subtractions, but this is about as close to CAD reading my mind that I can reasonably expect. Nice job!
  • Evan_ReeseEvan_Reese Member Posts: 353 PRO
    Thanks @mahir! Means a lot. Ideally, you only have to take the time to enter it all once. The real dream for me would be a Selection feature that you can reference in any feature, instead of making Selection Fillet, Selection Draft, and Selection Move Face. Pretty sure it's not possible.
    Evan Reese / Agency Owner and Industrial Designer
    Website: fractalmade.com
    Instagram: @evan.reese.designs
  • Theo_RTheo_R Member Posts: 34 PRO
    Nice work. I will try it out.
  • romeograhamromeograham Member Posts: 413 PRO
    @Evan_Reese
    This is truly great! What a helpful feature. I really like the algorithmic approach to building selections...I have many many "working" bodies in my models where "apply a fillet to every convex edge of this body except this face" is the perfect way to approach the fillet selections, and is something I redo the selections on OVER and OVER as the design evolves. I can see this saving so much time...

    Really nice work.
  • alnis_smidchensalnis_smidchens Member Posts: 65 EDU
    This is amazing! Thanks for making and sharing the feature! It's another "infinity stone" added to Onshape's "CAD infinity gauntlet" to make it the most powerful CAD program ever. I'm looking forward to using it!
  • NeilCookeNeilCooke Moderator, Onshape Employees Posts: 3,176
    Thanks @mahir! Means a lot. Ideally, you only have to take the time to enter it all once. The real dream for me would be a Selection feature that you can reference in any feature, instead of making Selection Fillet, Selection Draft, and Selection Move Face. Pretty sure it's not possible.
    Do you mean set up a selection set ahead of time, then fillet/draft/move after? You could do that with attributes.

    Anyway, pretty awesome feature - well done!
  • Evan_ReeseEvan_Reese Member Posts: 353 PRO
    @NeilCooke Thanks!
    Do you mean set up a selection set ahead of time, then fillet/draft/move after? You could do that with attributes.
    yes, but I'm saying it would be awesome to call that selection in any feature, especially non-custom ones. I'd want to use the standard Fillet, and Draft, and Move Face.

    I like the idea of doing it with attributes and have read a few threads (with you in them) about doing that. I'll have to think more about whether that makes any more sense than just writing it per featurescript with a single use-case in mind. The selection criteria for a Selection Move face would probably be different enough to warrant a different selection UI (would have qCapEntities, but no edge options, for example). Also, the way I've done this one, even face selections get converted to edge selections as they are made so the queries can combine correctly, which wouldn't work for something like Move Face.

    I'd be curious to hear other people's thoughts on this. Would it be preferable to:
    1.  have one "Selection" feature, that you can then feed into a subsequent "Selection fillet" or "Selection draft"?
    2. keep the selection tool inside the feature editing geometry (like this Selection fillet implementation)?
    Evan Reese / Agency Owner and Industrial Designer
    Website: fractalmade.com
    Instagram: @evan.reese.designs
  • Evan_ReeseEvan_Reese Member Posts: 353 PRO
    This is amazing! Thanks for making and sharing the feature! It's another "infinity stone" added to Onshape's "CAD infinity gauntlet" to make it the most powerful CAD program ever. I'm looking forward to using it!
    I love this about Onshape! so many cool custom ones out there.
    Evan Reese / Agency Owner and Industrial Designer
    Website: fractalmade.com
    Instagram: @evan.reese.designs
  • Evan_ReeseEvan_Reese Member Posts: 353 PRO
    @Evan_Reese
    This is truly great! What a helpful feature. I really like the algorithmic approach to building selections...I have many many "working" bodies in my models where "apply a fillet to every convex edge of this body except this face" is the perfect way to approach the fillet selections, and is something I redo the selections on OVER and OVER as the design evolves. I can see this saving so much time...

    Really nice work.
    Thanks! If you run into a scenario you find it particularly handy I'd love to see it (assuming it's not classified). I honestly haven't had enough time really using the feature professionally yet to know how I'll use it most commonly. I wish there were some way for me to collect info on how it actually gets used (which will probably be different than what I imagine)
    Evan Reese / Agency Owner and Industrial Designer
    Website: fractalmade.com
    Instagram: @evan.reese.designs
  • mahirmahir Member, Developers Posts: 1,005 ✭✭✭✭
    edited July 8
    @Evan_Reese

    Option 1 would be easier to develop, but it would leave it up to the user to make selections that are compatible with the intended feature type. Option 1 would also make it easy to quickly switch between fillets and chamfers. I don't do this often, but it's a nice-to-have.

    Option 2 is likely a better user experience since everything is in one interface and doesn't require multiple features. You can customize the selection filters/interface per feature. But it's more development time up front. Plus any bug fixes to the selection algorithm would need to be repeated over each separate FS.
  • Evan_ReeseEvan_Reese Member Posts: 353 PRO
    mahir said:
    @Evan_Reese

    Option 1 would be easier to develop, but it would leave it up to the user to make selections that are compatible with the intended feature type. Option 1 would also make it easy to quickly switch between fillets and chamfers. I don't do this option, but it's a nice-to-have.

    Option 2 is likely a better user experience since everything is in one interface and doesn't require multiple features. You can customize the selection filters/interface per feature. But it's more development time up front. Plus any bug fixes to the selection algorithm would need to be repeated over each separate FS.

    I'm definitely leaning toward option 2 for now. I'm in less of a rush to get any of these other ideas actually done (if at all) can be worked out in this feature first anyway.
    Evan Reese / Agency Owner and Industrial Designer
    Website: fractalmade.com
    Instagram: @evan.reese.designs
  • kevin_o_toole_1kevin_o_toole_1 Onshape Employees, Developers, HDM Posts: 485
    I'm saying it would be awesome to call that selection in any feature, especially non-custom ones. I'd want to use the standard Fillet, and Draft, and Move Face.
    To others who want these parametric created selections built into Onshape, the improvement request to upvote is here!
  • billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 1,437 PRO
    Selecting is everything in CAD.

    @Evan_Reese this is great idea and I just voted it up.

    My mind is spinning trying to figure out all the parametric created selections I'd want.


  • Evan_ReeseEvan_Reese Member Posts: 353 PRO
    billy2 said:
    Selecting is everything in CAD.

    @Evan_Reese this is great idea and I just voted it up.

    My mind is spinning trying to figure out all the parametric created selections I'd want.


    Right!? I could also see it becoming the stuff of nightmares if used sloppily though. Maybe Onshape could require 1000+ hours of use before allowing access to that feature 😆
    Evan Reese / Agency Owner and Industrial Designer
    Website: fractalmade.com
    Instagram: @evan.reese.designs
  • billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 1,437 PRO
    edited July 11
    What scares the hell out of me is the idea that one day I'll have to explain your new selection scheme to someone. How can you make it easy?

    The one selection that keeps popping up in my head is all edges normal to a plane within a tolerance.



    Pick the bottom face of the pocket and ask for all edges normal to within 20 degrees. This common selection in the world of injection molding can be time consuming. Not the 4 edges above, but on a real part where there are 100's.

    You have an interesting concept.


  • Evan_ReeseEvan_Reese Member Posts: 353 PRO
    billy2 said:
    What scares the hell out of me is the idea that one day I'll have to explain your new selection scheme to someone. How can you make it easy?

    The one selection that keeps popping up in my head is all edges normal to a plane within a tolerance.



    Pick the bottom face of the pocket and ask for all edges normal to within 20 degrees. This common selection in the world of injection molding can be time consuming. Not the 4 edges above, but on a real part where there are 100's.

    You have an interesting concept.


    I doubt I'll get around to doing it, but maybe the new custom tables could help it read in plain English somehow. It would be awesome to have a "Selection report" kind of thing. I think for use on a team it would also become important to have a good pre-release checklist which involves some kind of fillet check since it's easy to miss some. I guess that's pretty much equally important whether or not Selection Fillet is used.

    When working on the feature I listed all of my functionality and labeled it either "MVP", "Beta", or "Icing" and tolerance ones made it on the icing list. I was thinking parallel within tolerance, but I like your idea of "normal" within tolerance, so you can just pick a plane that defines your pull direction.

    I also want to explore how to add tolerance to "Matching". I've mocked it up, but the best I've got is to compare the length, radius, and curveType, which works for lines and arcs, but could produce funny results with a spline or ellipse if two different ones just happened to be similar in length. I need to think more, and fiddle more on it.
    Evan Reese / Agency Owner and Industrial Designer
    Website: fractalmade.com
    Instagram: @evan.reese.designs
  • Evan_ReeseEvan_Reese Member Posts: 353 PRO
    @billy2
    I added a "direction" input to the body selection and it has an angular tolerance. Does that do what you need? One unintuitive thing about it is that edges of drafted faces are actually angled more than the draft angle because they are the result of two intersecting draft faces. So if you use 3° draft everywhere, your tolerance will have to be a bit higher to find those edges.
    Evan Reese / Agency Owner and Industrial Designer
    Website: fractalmade.com
    Instagram: @evan.reese.designs
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